Hello there!👋
We are researchers Gabriel Høst Andersen1, Vittoria Frau1, Germán Leiva1, Jacopo Mereu2, and Lucio Davide Spano2 from 1Aarhus University and the 2University of Cagliari.
We are conducting a research project that investigates how XR (eXtended Reality) professionals design their experiences in practice. Our goal is to better understand their needs.
Our broader research goal is to better understand current XR design practices to support the wider adoption of XR technologies, focusing our efforts on helping non-developers and novice practitioners.
- This questionnaire takes ~40 minutes to complete. There are no right or wrong answers: we are simply interested in your personal experience and opinions on XR experience design.
- This questionnaire is divided into four main pages: background, sketching and storyboarding, design guidelines, and AI. You can save your progress at the end of each page by pressing the "Save" button, so you do not need to complete everything in one session. Feel free to take breaks if needed.
- Participation is completely voluntary. You are free to stop at any time and choose not to submit your responses.
- You will be asked to provide your email address. This will be used only for the possibility of contacting you back for a brief follow-up interview. You are under no obligation to participate in any follow-up and may decline at any time. Your email will not be shared outside the research team and will be stored securely.
- Data collected in this study will be jointly processed by the research teams involved (Aarhus and Cagliari) and handled in accordance with applicable data protection regulations. If you decide to submit the form and later wish to have your data removed, you may contact us at [au787301@uni.au.dk]. You can contact this email address for any other questions related to this study.
Thank you for taking the time to participate!😊
IMPORTANT: FROM NOW ON,
ALL QUESTIONS REFER TO XR PROJECTS*
*For XR projects, we mean projects involving Augmented Reality (AR), Virtual Reality (VR), or Mixed Reality (MR) technologies.