Penalty Time Assessments (in minutes)
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Minor (2:00), Major (5:00), Misconduct (10:00)
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Fighting will not be tolerated. Any players involved in a fight as deemed by the game officials will receive an automatic game misconduct (1 game suspension) minimum. The Discipline Committee will review the game report and reserves the right to increase the penalty and/or suspend the player from the tournament and possibly future Hockey tournaments.
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Four minor penalties to one player in any game results in an automatic game ejection (remainder of current game). Major penalties such as spearing or butt-ending could result in expulsion from the tournament.
Gameplay
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This is a non-checking event, body checking is not permitted..
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Redline will NOT be offside for 'two line pass'
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The red line will be used for icing.
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Slap shots are allowed.
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The tag-up rule will be used for off-sides.
Determining Playoff & Championship Participants
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Standings will be determined utilizing the following point system:
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WIN IN REGULATION = 3 PTS
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SHOOT-OUT WIN = 2 PTS
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SHOOT-OUT LOSS = 1 PT
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LOSS IN REGULATION = 0 PTS
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Any team who willingly forfeits a game will not be eligible for semi-final or final games in the event, and may face future ineligibility at future Frozen Biscuit Hockey events
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A maximum differential of six goals per game will be used for standings / tiebreaker purposes. ex. A score of 14-3 becomes 9-3; a score of 8-0 becomes 6-0.
Tie Breakers and Overtime
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STANDINGS:
In the event of a standings tie by two teams vying for participation into the Playoff/Championship round, the following "Tie Breakers" will be used:
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HEAD TO HEAD
(results in the games played between the tied teams) Note: If a team defeated the other team(s) that they are tied with, they will be ranked ahead of those other teams.
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GOAL DIFFERENTIAL
– Goals for minus goals against in all games played. Note: In a given game the goal differential will be a maximum of (6) regardless of a greater goal differential.
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FEWEST GOALS ALLOWED FOR ALL GAMES PLAYED
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PERIOD POINTS
(won by each team)
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2 points for each period won
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1 point for each period tied
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1 point for a shutout in a period
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FEWEST MINOR PENALTIES IN ALL GAMES PLAYED
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FEWEST TOTAL PENALTY MINUTES IN ALL GAMES PLAYED
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COIN TOSS
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PRELIMINARY/ROUND ROBIN GAMES:
SHOOTOUT (No Overtime)
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If a game is tied at the end of regulation, a three man shoot-out will be held to determine a winner. Visitor team shoots first. If after the first three shooters, the score is still tied, a sudden death shoot-out (one skater each) shall continue until a winner is determined. All skaters on the players’ bench are required to shoot before a player may shoot for a second time.
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NOTE: Any player serving a penalty at the end of regulation play is NOT eligible to participate in the shootout
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SEMI-FINAL & CHAMPIONSHIP GAMES:
OVERTIME, then a SHOOTOUT
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A five minute stopped time, 3 on 3 sudden death, overtime period will be played. If the score remains tied after the overtime, the above described shootout format will be used to determine a winner.
Take Note
If it is determined by the tournament director(s) at any point during the preliminary round games that a team (in the divisions below the top division) as a whole are far above their competition that team will be permitted to play the three game guarantee, but will receive a 1-0 forfeit loss for those games and will not be permitted to advance to the championship round.
Any non-rostered player found playing during the tourney will result in team forfeit or the game being played at that time and the team will forfeit all remaining games and be ineligible for playoffs. All Players on the roster must play in at least one preliminary round game to be eligible for the playoff round. Players may only play on one team in the tournament. Players cannot play for multiple teams in multiple divisions. Exceptions may be made for goaltenders in extenuating circumstances.
THE TOURNAMENT DIRECTOR(S) RESERVES THE RIGHT TO MAKE ANY DECISIONS REGARDING TOURNAMENT RULES, FORMAT, ETC. FOR THE OVERALL GOOD OF THE EVENT