VSC wk 3 Game Design MB Submission Logo
  • VSC Game Design Merit Badge SUBMISSION

    Use this form to submit your work. Each participating Scout must complete a SEPARATE form to receive credit. You do not have to complete every requirement here. You will receive credit for the requirements you do complete.
  • If you completed the workbook, you may upload the file below and do not need to fill out the requirements below. If you do not submit the workbook, you can complete the questions below for requirements you did not complete during class.

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  • 2. Discuss with your counselor five of the following 17 game design terms.
    For each term that you pick, describe how it relates to a specific game.


    Thematic game elements: story, setting, characters
    Gameplay elements: play sequence, level design, interface design
    Game analysis: difficulty, balance, depth, pace, replay value,
    age appropriateness
    Related terms: single-player vs. multiplayer, cooperative vs. competitive, turnbased vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic

     

    ENTER FIVE OF THE TERMS IN ITALICS ABOVE IN THE FIRST COLUMN, AND THEN PROVIDE A DEFINITION AND AN EXAMPLE OF A RELATED GAME.

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  • 5. Design a new game. Any game medium or combination of mediums is
    acceptable. Record your work in a game design notebook.

    (a) Write a vision statement for your game. Identify the medium, player
    format, objectives, and theme of the game. If suitable, describe the setting,
    story, and characters.
    (b) Describe the play value.
    (c) Make a preliminary list of the rules of the game. Define the resources.
    (d) Draw the game elements.

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  • 6. Do the following:

    (a) Prototype your game from requirement 5. If applicable, demonstrate to
    your counselor that you have addressed player safety through the rules
    and equipment. Record your work in your game design notebook.

    (b) Test your prototype with as many other people as you need to meet the
    player format. Compare the play experience to your descriptions from requirement 5b. Correct unclear rules, holes in the rules, dead ends, and obvious rule
    exploits. Change at least one rule, mechanic, or objective from your first
    version of the game, and describe why you are making the change. Play the
    game again. Record in your game design notebook whether or not your
    change had the expected effect.

    (c) Repeat 6b at least two more times and record the results in your game
    design notebook.

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  • 7. Blind test your game. Do the following:

    (a) Write an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives.

    (b) Share your prototype from requirement 6 with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.

    (c) Share your game design notebook with your counselor. Discuss the
    player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your
    game and suggest one or more changes.

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