• Live2D Artwork - Terms of Service

    Payment & Commissioning Terms

    • The Client will not receive artwork or working files until full payment has been made.
    • If the client must cancel part way through the commission I (the artist) will be compensated for any time spent on the piece, and the rest of the quoted amount will be refunded.
    • Once I have begun on your piece there will be a non-refundable deposit at a minimum of $25 and an additional $10-25 for every hour spent working on the piece.

    Vtuber Artwork Rules, Sales, & Ownership Rights

    • Only the commissioner, or those involved may use the final model (Private Model) unless agreed upon otherwise (Public Model)

    • The commissioner or others will not take credit for the artwork or entire final piece.

    • Artwork I create for your model can be edited by anyone you want to give the files to.
      I provide the unmerged .PSD and .CSP working files by default for ease of use with other artists or clients who are artistically inclined.
    • Updates or changes to your model done by yourself or others are more than welcome! You do not need to ask for permission to edit my artwork if you are updating the character or adding/changing features.

    • You may not create new character models using artwork or assets I have made for your specific character model unless discussed otherwise. Using parts from my artwork of your character to paste into a new model are permitted as long as the character is the same character.
    • You may not sell parts from your model.
    • You must contact me before using my artwork for prints or merchandise. (T-shirts, badges, stickers, etc.) Primarily for quality reasons and possilbly for licensing fees for product sales using my artwork.

    • Monetized streaming is permitted!

    • Selling your Vtuber model is allowed with limitations:
      1. Only if you are selling the model with all rights to the character to a new owner.
      2. The price is not increased unless additional artwork or rigging/costs are being added to selling the character & usage rights.
      3. You may not sell duplicates of the model or sell the file to more than one user.

    Public Models

    If you would like to commission assets for a model that you would like to sell or offer to others for free please let me know beforehand!
    Example: You commission artwork from me for a model that you want to:

    1. Sell the model on Etsy or Gumroad to multiple users at a limited or unlimited quantity
    2. Distribute a finished model publicly for free use

    This option is only available for those who will rig the file themselves.
    You may not commission artwork from me, move on to commission rigging/file setup from another artist and then sell the model.

    I do not currently offer rigging, only art.

    If you know the artist you would like to rig and animate your model, please let me know their name so I can possibly collaborate with them on making parts of your model built in a way that suits their preferred rigging methods! There's a million ways to do one thing!

  • What you need:

    1. A reference sheet (preferred) or image of your character*
    2. An idea of what visual style you want

    **Don't have a reference sheet or image? Ask me about character design and reference sheet commissions. I can provide a rough sketch design or a fully finished reference sheet.

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  • What's Included?

    • Files you will receive: 
    • All models regardless of detail level or cost will include the necessary parts to function as a basic Vtuber model and can be set up by any rigger.

      A .zip file or google drive folder will be provided to you upon completion and will include the following:

      • Working files (.CSP and .PSD formats.): Artwork files with all layers unmerged for ease of use) are sent by default and should always be sent to your rigger or any artist updating or adding on to your model.
      • Rig-Ready files: Merged down .PSD file ready to be imported into Live2D Cubism Editor software for animation setup.
        • Parameters are to be set up by your rigger. Any issues with tracking performance are something to bring up with the rigging artist first. But you're welcome to come to me with any questions or concerns. Rigging friends can also contact me about any of my files that end up in their hands.

      PLEASE make sure to back up all files I send to you on your own google drive, Harddrive and/or external harddrive. While I keep all of my working files, I cannot guarantee it will be safe only on my PC and drive for forever. The more instances of the file you have backed up, the safer your files will be! :)

    • Expressions & extras included with your model: 
    • All Vtuber models I make will include the following optional toggleable parts that your rigger can set up to work via a hotkey:

      1. Blush ///
      2. Heart Eyes
      3. Sparkle Eyes
      4. Gloom Expression |||

      Models with arms will include:

      1. Relaxed hand pose (default state)
      2. Open palm with splayed fingers ("Waving" 👋 hand)

      Additional parts or expressions and overrides can be added in your initial commission or commissioned at a later time (just know that you'll have to have your new updates rigged).

    • Character Specific Cheat sheet for Rigging 
    • Character Specific Cheatsheats for Rigging

      I will often discuss small details with you regarding potential rigging setups and in some rare cases, create guidelines and references for your rig artist to follow easily with provided visual examples like so:

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  • What type of Model are you looking for?

  • In my personal opinion a "standard" half-body model is just the right amount for normal streaming! Scaling down the character to view the fullbody will show the character at a smaller resolution. Expressions are much easier to see in closeups of the face.

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  • Simple Creature Full Body

    Small feral animals, mascot-like creatures (ie. Pikachu), or anything with a "gingerbread man" type of body fall under this category & are reduced in cost due to generally being less dense in individual objects/art meshes than bipedal or humanoid characters.

    Example shown Illustrated, rigged & Animated by @MonochromeAgent on Twitter

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  • Detailed Creature Full Body

    Still generally less dense than bipedal or humanoid characters, they may become just as complex for more detailed creatures. These generally have more parts, like indicidual pieces for bird talons to be animated independently of each other, complex or curled "ram" horns, detailed markings, etc.

    In this example's case, the model has 2 lower bodies/hind legs and alternate hand paws so that it can change states between sitting and standing upright. Were it just one pose or the other, this character would fall under the Simple Creature Category.

    Setup, Rig & Animation for this model were done by @MonochromeAgent, the model's artwork is done by me.

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  • Complexity is not based solely on the character design & more for how many individual objects and moving parts your character's model will end up with.
    Many models with wings or hands can easily be executed perfectly with a balanced amount of relatively standard objects. This is also highly based on how you want the model to move so discussion is more than welcome!
    If you're unsure, just go with standard and we can talk out the fine details!
    An example of detailed use of complex objects are parts like wings if you want each feather, to move individually.

    If your character has markings like stripes (or anything that needs to deform on a surface without covering the character's lineart) on more than 2 parts or limbs, your model may be considered complex. If it's less than that, standard part layouts will cover it. These kind of smaller details can always be merged down into simplified objects if a rigger's workflow works better that way.

  • Hands

    Skip this section if hands don't apply to your model (ex: feral kitten)
    1. Static hands are drawn artwork that can also be swapped with other drawn hands to change poses. Unless you have specific animations in mind for some gestures, this is the best option.
    2. Finger + Palm hands are separated fingers (not individual digits) and the palm. The fingers can be set to have physics to sway or be animated to some extent but it may not be seen much except for certain animated gestures (hand waving, etc.).
      Requires discussion before I can give you an accurate price/cost for this.
    3. Detailed hands would have all digits separated for rotation animation. Hands can't be too complex in some software without issues. I've also not done them before. This would require me to contact your rigger regarding their preferred workflow and setup, & discussion about what you want specifically before I can give you an accurate price/cost.
  • Static Hand poses ✊🖐️✍️👋✌️Heading

    For models with arms. The two shown hands here are included by default.
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  • Stickers

    "Sticker" Hotkeys are simple like turning on a Blush, Vein or sparkly eyes!
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  • Overrides

    When you want to vastly change or more specifically control the overall expression of a character to include multiple changes (Such as forcing the brows to look angry, and mouth to change in overall shape) I refer to these functions as "Expression Overrides".
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  • Art Style

    What visual style are you wanting?
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  • Shading Type

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  • Need artwork rigged?

    I reccomend @MonochromeAgent on twitter. I work closely with him on most of my works, you can find his commission information, rates, & examples here: https://live2dmono.carrd.co/

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