3ds Max Jumpstart Skills Assessment
The form below will help us better understand your current 3ds skill level. Please answer each question as objectively as possible in order for us to better tailor your training experience.
Name
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First Name
Last Name
Email:
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example@example.com
Phone Number:
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Company:
Job title:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Interface and workflow:
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Project folder configuration:
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Viewports & navigation tools:
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Keyboard shortcuts:
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Reference coordinate system and Snaps:
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Default workspaces with enhanced menus:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Creating a model
Parametric geometries and shapes:
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High and low polygon modeling:
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Modeling 3D objects from 2D shapes:
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Parametric modeling, polygon modeling:
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Combine multiple modeling concepts to create photo-real model:
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Learn to build anything you can imagine:
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Scaling your model (reset Xform):
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Groups:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Material Techniques
Learn a material’s workflow:
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Difference between Material and Map:
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How to use material templates (Standard or Mentalray):
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How to create photo-realistic materials:
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How to apply a material and control its projection with an UVW map modifier:
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Open, save, create and merge materials libraries:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Cameras & Views
Create & modify cameras:
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Create camera from view:
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Target and free cameras:
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Viewport background:
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Isolation mode:
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Layers:
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Layer properties:
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Object properties:
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Differences between “by layer” and “by object”:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Lighting your scene
Standard and photometric lights: advantages and disadvantages:
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Distributions types photometric lights:
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Self-illuminated materials:
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Interior lighting techniques:
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Daylight system:
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Shadow types:
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Studio light setup (for product rendering):
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Animation
How to animate objects and materials:
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Tips & tricks:
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Walk-through animation:
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Select and link objects:
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Schematic view:
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Principles of inverse kinematics:
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Auto Key and Set Key:
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Track view (Curve editor and Dope Sheet):
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Populate your scene with people (populate tool):
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Rendering your model
Mental Ray® rendering:
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Final gather:
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Exposure control:
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Rendering animations with Mental Ray®:
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Rendering and animation preview:
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Grab Viewport:
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Panorama exporter:
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Print size assistant:
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Obtained Score:
Score Percentage:
Submit
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