Unity 3D Skills Assessment
The form below will help you better understand your current Unity 3D skill level. Please answer each question as objectively as possible.
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Company:
Job title:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Welcome to Unity!
Differentiate Unity services:
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Differentiate video game production practices:
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Distinguish console hardware:
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Distinguish production talent roles and responsibilities:
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Distinguish video game design elements:
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Distinguish video game genres:
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Distinguish video game production practices:
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Distinguish video game types:
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Examine Unity services:
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Explain Unity services:
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Identify production phases by criteria:
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Identify video game production practices:
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Implement Unity services:
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Know video game controls:
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Know video game design principles:
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Know video game industry terms:
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Recognize Unity services:
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Summarize Unity services:
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Understand model asset optimization:
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Understand the Unity Asset Store:
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Understand video game art principles:
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Understand video game industry practices:
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Understand video game industry terminology:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Exploring the Unity User Interface
Distinguish the Hierarchy Window:
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Distinguish Unity editors:
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Distinguish Unity views:
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Distinguish Unity windows:
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Know the Project View Window:
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Manage Scene files:
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Navigate the Scene View Window:
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Reorganize the Unity interface:
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Understand Tags:
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Understand the Hierarchy Window:
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Understand the Inspector Window:
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Understand the Project View Window:
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Utilise the Inspector Window:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Using Game Objects and Assets
Define Prefabs:
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Differentiate GameObjects:
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Distinguish components:
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Distinguish Models:
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Examine GameObject components:
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Identify GameObjects:
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Know the Project View Window:
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Manage GameObjects:
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Manage Prefabs:
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Understand GameObject components:
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Understand the Project View Window:
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Utilise Models:
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Utilise the Hierarchy Window:
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Utilize the Toolbar:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Managing Projects and Assets
Distinguish Models:
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Distinguish Unity views:
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Implement project management settings:
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Organize Unity game projects:
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Understand project management features:
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Understand the Project View Window:
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Preparing Assets for Implementation
Create materials:
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Create textures:
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Evaluate materials and effects:
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Examine material and lighting features:
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Know materials and effects:
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Know model import and export best practices:
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Know modelling best practices:
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Manage materials:
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Manage textures:
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Optimize textures:
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Refine material properties:
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Understand animation best practices:
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Understand material and texturing best practices:
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Copyright 2016 Unity Technologies Courseware Learning Outcomes – Unity Certified Developer | 2:
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Copyright 2016 Unity Technologies Courseware Learning Outcomes – Unity Certified Developer | 3:
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Chapter Title Learning Outcomes:
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Assembling the Game Level:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Distinguish properties
Distinguish Rigidbody properties:
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Examine forces on Rigidbody:
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Integrate colliders:
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Know colliders:
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Know Rigidbodies:
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Manipulate colliders:
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Understand Rigidbodies:
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Utilize the Hierarchy Window:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Lighting in Games
Analyse lighting tools and processes:
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Distinguish light types:
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Examine lighting situations:
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Know lighting tools and processes:
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Understand lighting tools and processes:
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Understand UI components:
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Understand video game art principles:
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Utilise the Sprite Editor:
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Baking Lighting in Game Production
Distinguish light types:
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Examine lighting situations:
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Examine lighting tools and processes:
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Know lighting tools and processes:
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Understand lighting tools and processes:
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Back
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Animating Game Objects in the Unity Editor
Animate game objects:
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Distinguish character animation options:
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Manage animation settings:
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Refine the animation of game objects:
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Understand character animation processes:
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Bringing Animations into the Game
Assess Animator Controllers:
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Examine Animation Types:
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Examine States:
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Examine Transitions:
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Know States:
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Manage Animator Controllers:
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Understand Transitions:
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Utilise States:
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Utilise the Animator Window:
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Utilise Transitions:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Scripting in Game Development
Assess program code:
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Distinguish programming terms:
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Distinguish variables in code:
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Examine program code:
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Examine raycasts within a scene:
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Execute programming tasks:
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Identify script types:
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Understand layers:
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Understand programming terms:
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Understand raycast parameters:
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Understand raycasts:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Implementing Navigation and Pathfinding
Understand a NavMeshAssess Animator Controllers:
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Understand a NavMesh baking:
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Understand Max Slope:
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Understand obstacle avoidance:
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Copyright 2016 Unity Technologies Courseware Learning Outcomes – Unity Certified Developer | 4:
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Chapter Title Learning Outcomes:
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Building the Player and Allies
Create allies:
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Create players:
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Implement a game manager:
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Implement a player controller:
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Manage cameras:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Building the Enemies
Create enemies:
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Design enemy behaviours:
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Evaluate enemy behaviours:
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Integrate enemies into a game:
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Manage enemies:
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Creating Particle Systems
Distinguish Image Effects:
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Distinguish particle options:
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Evaluate materials and effects:
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Produce particle effect results:
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Understand materials and effects:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Adding Audio to Game Levels
Control Audio Properties:
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Enable Audio Properties:
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Examine Audio Properties:
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Identify Audio Clips:
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Identify Audio Effects:
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List Audio Clips:
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Manage Audio Clips:
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Understand Audio Properties:
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Building the Camera and Player Selection System
Configure cameras:
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Evaluate camera choices:
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Evaluate player behaviours:
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Examine player behaviours:
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Integrate character selections:
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Refine player settings:
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Back
Next
How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Designing User Interfaces for Games
Administer pivots and anchors:
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Demonstrate text properties:
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Distinguish button properties:
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Distinguish render modes:
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Distinguish UI components:
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Evaluate UI features:
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Examine Rect Transforms:
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Know anchor points:
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Understand button properties:
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Understand UI components:
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Building and Deploying the Game
Administer Unity Cloud Build tools:
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Build a game:
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Distinguish console hardware:
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Refine build settings:
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Understand the build process:
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Back
Next
How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Preparing for Mobile Deployment
Distinguish build platforms:
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Evaluate mobile publishing choices:
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Examine mobile publishing options:
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Manage game settings for mobile publishing:
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Understand mobile development procedures:
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Obtained Score:
Score Percentage:
Submit
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