Usually, game developers work on games alone and for years
with the hope that gamers will be just as passionate as they are about their game project.
As the years of development drag on, most devs find themselves climbing skill-mountain after skill-mountain
unable to obtain a high enough level of art, animation, design, marketing and other skills to finish a game anyone wants to play.
There has to be a better way.
[P1]'s Open Collective is a new form of social organization founded on People-1st [P1] generosity and servanthood.
We believe that if we genuinely put other people's needs first,
people will see that generosity and reciprocate it,
creating a cycle of positive generosity.
Open Collectives suggest the world would be a much better place if, rather than competing, we worked together.
Open Collectives are somewhere between open source and a company.
An Open Collective leads to more useable software than open source, and does so more equitably than a company.
Legally speaking we are currently a Canadian federal incorporation that is undergoing the legal process of becoming a charity dedicated to serving you.
The game we're working on is open source, but we're not fanatics about everything being open all the time.
What matters to us is human life, human freedom, and prioritizing our community.
Open Source leads to usability issues because the primary incentive for development is to extend the software.
They often can't afford usability experts and are bloated with tons of features which makes them great for techies but...
individual consumers love simplicity and useability.
They are hard to monetize and lack marketing budgets
and big companies take the code and use it anyway.
Company owners and investors push down the wages of workers in order to maximize profit.
and they have a strong incentive to extract data from customers and that's becoming a real problem.
By contrast, Open Collectives are ethical and people-first.
Open Collectives remove the need for owners to compete to create a profit margin...
by promising 100% of profits to the workers and allowing workers to donate a % of what they earn via the collective back to its existence.
Note: We are working on the legal agreement to make this a reality, but it's not finished quite yet! Nothing here is legally valid until it's done.
This allows the group to exist as a legal entity, have a marking budget and deal with legal issues like a company.
We are all about a positive working environment:
❌Toxicity❌Drama❌Strife❌Greed
✅ Cooperation✅ Positivity ✅ Actually caring about each other✅ Life-long friends
📅 Daily meetings keep us excited & on track.
📴If you are doing this form on a phone, switch to PC and come back to this point.
Don't worry!
We welcome people of a variety of experience levels. If you don't have answers to these questions it doesn't mean you can't join.Your answers will be shared with our team.
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We are a COMMUNITY of positive, friendly and mature devs who enjoy learning and growing together.Early prototype water shader.
Toxicity, drama, immaturity, strife and gossip are unwelcome.
We value diversity:
We see every member as a gift. We LOVE unique cultures and backgrounds and we celebrate people with disabilities.
We thrive on generosity:Our community donates back the majority of what we earn together. We are humbled.
We are all about community.
We want to leave people better than we found them.
If people don't donate, then we won't have enough funds to spend on marketing and growing the game. In the end, more funds spent on the game means more funds to go around.Would you reconsider?
Don't worry, we appreciate your help even if donating is not possible! Lets get to know each other:
Thank you so much!🥰
[P1] is about to break up into multiple distinct organizations, including a Canadian charity and a Canadian corporation, and we don't know which part of this the Virtual Civilization Initiative will belong to at the end of this transformation process. So, we would like to request that we can use your information in whatever combination of corporations we break up into.
In Open Source, "CLA" refers to "Contributor License Agreement," a legal document open source contributors often sign. It outlines terms for using, modifying, and distributing contributions, confirming original authorship and rights to contribute. CLAs protect the project and contributors, maintaining software openness and preventing legal issues.
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