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Welcome to the Shifting Perspectives Game
Choose your Options for your personal poker game. Use this game to think about your prepared topic.
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Your Name:
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Your Topic:
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1. PLACE: Ideate there!
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Go to this place and ideate, scribble or think there.
1a. Walk in the Park ... or step in the dark
1b. Go in a Restaurant or coffee shop
1c. Sit in the Subway
1d. Sit on a Parkbench
1e. Go to the Hardware store
1f. Look in a gallery or museum
1g. Go in a library
1h. Go to the any between space
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2. JOKER: Get into the flow with the chosen creativity method.
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Be inspired and have fun.
2a. Make an ABC List: Write down the letters from A to Z and write down all contextual terms you can think of.
2b. Do a Starbursting: Starbursting is a form of brainstorming that focuses on generating questions rather than answers. It can be used iteratively, with further layers of questioning about the answers to the initial set of questions. Starbursting requires you to ask six different types of questions: Who, What, How, Where, When, and Why.
2c. Use the Wheel of choice: Use eg. https://pickerwheel.com/
2d. Use the map: Use the map of your city to get structure or new ideas in context to your topic.
2e. Communicate: Tell others and connect and reflect your previous ideas.
2f. Put it on the Napskin: Draw your thoughts and Scribble your ideas.
2g. Sculpt: Sculpt with the partners (eg. with recyling materials...). Connect the material experience with your previous ideas.
2h. Cheeeese! Recreate your idea or topic as a photo.
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3. INSPIRATIONAL QUESTIONS:
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Let yourself be inspired by choosing a card.
3a. Change: If you could change one thing, what would it be? Change one thing in context to your idea.
3b. Transform: Think of something that empowers people and transforms your idea in the analog or digital sense.
3c. Competencies: Think of competencies, learning pathways that are necessary to achieve a transformation or empowerment. Which do you need for your idea?
3d. Innovation: What innovation is needed? What could be searched for? What does the world need? How does this fit with your idea?
3e. Service: What service should you offer? What could be searched for? What does the world need? How does this fit with your idea?
3f. Criticism: What idea and topic should be critically questioned or critically thought about? Think critically about your idea.
3g. Curiosity: What curiosities are there that come to your mind, what special moments that have come close to you move you. Use these thoughts!
3h. Improvement: How can we improve people's lives through this thing? Connect with your previous thoughts.
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4. SERVICE: Think about the topic, about problems and barriers.
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Use the card in context to your topic to generate ideas or solve problems and barriers.
4a. Choice: Choice is all about finding out what options people wantandhowtheywanttogetinvolved. Trytofind the options in context of your topic.
4b. Attitude: Attitude looks at how willing people are to embrace inclusion and diversity and to take meaningful action. Set a meaningful action.
4c. Access: Access explores the importance of a welcoming environment and the habits that create it. Does your idea have this in mind?
4d. Partnership: Partnerships deals with the question of how individual and organisational relationships are shaped and how effective they are. How are these relationships shaped in your idea?.
4e. Communication: Communication examines the way we let people know about the options to get involved and about the culture. Involve others and reflect.
4f. Policy: Policy considers how an organisation commits to and takes responsibility for inclusion. Put yourself in that role.
4g. Opportunity: Opportunity explores what options are available for people from disadvantaged backgrounds. Have you considered that in your idea?
4h. Dreams: Think about your dreams and visions. Conncet them to your idea.
4i. Feelings: Choose a feeling (joy, surprise, fear, anger, disgust, sadness, confidence, love...) and put yourself into the feeling. Think about your previous thoughts and reflect.
4j. Values: Choose a value (passion, reliability, efficiency, commitment, dependency, honesty, loyality, optimism/pessimism, positivity...) . How does the value fit with your idea? What is the interest behind the value?
4k. Curiosity: There are many curiosities. 90% of all smartphones sold in Japan are waterproof because they are used in the shower, in Finland throwing smartphones is a sport and in the UK 90,000 smartphones fall down the toilet every year! Curiosities serve to stimulate curiosity, e.g. in serious mobile games. Which curiosity do you know and can you use to make your idea even more exciting?
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5. INCLUSION AND DIVERSITY DIMENSION:
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Diversity is important to consider things from multiple perspectives. Look around from this perspective. The options have been written from the dimensions of diversity and the 7 pillars of inclusion.
5a. Inclusion by (institution, body of action)Inclusion can be seen from the perspective of relevant institutions and bodies that deal with the conception, implementation, consultation or criticism of relevant political, legal or infrastructural frameworks. Question your idea from this position.
5b. Inclusion for (helpful & useful for inclusion...)However, inclusion can also be thought for the target group for whichFunctionality, elegance, motives, bus drivers, politicians, children...What should be helpful and useful for whom?
5c. Inclusion through (refers to processal participartory aspects...)Think about the inclusion aspect of the process itself. Examples are especially participatory or co-design processes.
5d. Diversity dimensions: internal dimension: Internal diversity characteristics are those related to situations into which a person is born. They are things that a person did not choose for themselves and that no one can change. Some examples of internal diversity are race, ethnicity, age, national origin, sexual orientation, cultural identity, assigned gender, gender identity, physical abilities, mental abilities. Consider this in the context of your ideas.
5e. Diversity dimensions: External Dimension: In the context of diversity, the term external diversity is used to describe things that are related to a person but are not characteristics that a person was born with. Although external diversity can be strongly influenced, even coercively, by other people and their environment, ultimately these are aspects that a person can and often does change over time. These are personal interests, education, appearance, citizenship, religious beliefs, location, marital status, relationship status, socio-economic status, life experiences. Consider this in the context of your ideas.
5f. Diversity dimensions: organisation dimension: The organisational dimension considers characteristics within a workplace that distinguish one employee from another and cement belonging to the organisation. Aspects such as job function, place of work, management status, employment status, wage type, length of service, union membership are also included. Think about this dimension in the context of your ideas.
5g. Diversity dimensions: worldview dimension: Worldview diversity is another diversity type that changes with time—we conceptualize the world differently as we have new experiences and learn more about ourselves and each other.There are still nuances within our worldviews, but some examples include: Political beliefs, Moral compass, Outlook on life, Epistemology. Think about this dimension in the context of your ideas.
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6.
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These options are combined from Hofstede's and Trompenaar's thoughts on cultural dimensions. In the broadest sense, culture refers to all manifestations of human existence that are based on certain values and learned behaviours. Use this opportunities to select and sharpen or recreate ideas. Think about dimensions and views of different stakeholders and people.
6a. Indvidualism vs. collectivism: In individualistic societies, there is a preference for a loose social fabric. In collectivist societies, there is a strong tight-knit social fabric that loyally cares for each other and the members of a group.The position of a society on this dimension is reflected in whether people's self-concept is defined in terms of "I" or "we". Did you think of yourself as "I" or as "we"? Question your idea in this context.
6b. Masculinity, Femininity, *: The masculine side of this dimension represents a social preference for achievement, heroism, assertiveness and material rewards for success. Society as a whole is more competitive. The opposite, femininity, represents a preference for cooperation, modesty, caring for the weak and quality of life. Society as a whole is more consensus-oriented. Expand your thoughts in this context, think about gender, role models and stereotypes, but also what aspects of 'tough versus tender' culture make up your idea.
6c. Uncertainty Avoidance dimension: The uncertainty avoidance dimension expresses the extent to which members of a society are uncomfortable with uncertainty and ambiguity. The fundamental question here is how a society deals with the fact that the future can never be known: Should we try to control the future or just let it happen? In this context, question your idea.
6d. Long vs. short term orientation: Every society needs some connection to its own past. Societies can be focused on the past or they can be concerned with the challenges of the present and the future. Is it about maintaining time-honoured traditions and norms while disdaining societal change, or about preparing for the future (austerity, efforts in education. In a business sense, it is also about short- term orientations or long-term decisions. What is the orientation of your idea?
6e. Indulgence/Restraint: Question your idea with the following thought. Pleasure stands for a society that allows urges that have to do with joie de vivre and fun. Restraint stands for a society that suppresses the satisfaction of needs and regulates them through strict social norms. Indulgence or restraint?
6f. Hierachical dimension: Think through your idea with the different hierarchical dimensions. Clan culture with the main focus on mentorship and teamwork. Think about the motto: "We are all in the same boat". Adhocracy culture with the main focus on risk-taking and innovation. Think about the motto: "Risk it to get the biscuit." Market culture with the focus on competition and growth. Think about the motto: "We are in it to win it." Hierarchy culture with the main focus on structure and stability. Think about the motto:"We're in it to win it."
6g. Achievement vs. Ascription: In an achievement culture, people are accorded status through the completion of tasks. In an attribution culture, status is based on who or what a person is. Do you have to prove your ability to get the status or is it given to you? Let this question stimulate you to think about your idea.
6h. Specific vs. Diffuse: In a specific culture, the individual has a large public space that he willingly shares with others and a small private space that he closely guards and shares only with close friends and acquaintances. A diffuse culture is one in which the public space and the private space are similar in size and the individual carefully guards his or her public space because entering the public space also gives access to the private space. Ask yourself how separate your culture keeps your personal and public life and what food for thought is provided for your idea.
6i. Universalism vs. Particularism: Universalism is the belief that ideas and practices can be applied everywhere without change, while particularism considers circumstances to be important. Ask yourself the question: What is more important, rules or relationships? Cultures with high universalism see a single reality and focus on formal rules. Do your thoughts have such rational professional arguments and get "straight to the point" or is a relationship created? What could contribute to this?
6j. Sequential vs. Synchronic Time: In a sequential time culture, people want events to happen in a chronological order. Punctuality is highly valued and they orient their lives around schedules, time management and specific and clear deadlines; in this type of culture, time is very important and they do not tolerate wasting time. In synchronous cultures, on the other hand, they see specific periods of time as interwoven, emphasise the importance of punctuality and deadlines when these are critical to achieving goals, and often work on several things at the same time; they are also more flexible in the distribution of time and commitments. Think through your previous ideas with this in mind.
6k. Neutral/Emotional: Look at the distance between you and the other person. This is culturally shaped. Likewise, cultures have different emotionality. Consider your previous ideas from this point of view. A neutral culture is one where emotions are kept in check, while an emotional culture is one where emotions are expressed openly and naturally.
6l. Internal/Outer direction: Think about the flexibility and harmony between us and our environment. Do we control our environment/environment or are we controlled by it? In an inward-looking culture, people believe in controlling outcomes and have a dominant attitude towards the environment. In the outward-looking culture, people believe in letting things take their own course and have a more flexible attitude characterised by a willingness to compromise and maintain harmony with nature.
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7. CREATIVE ACTIVITIES:How should I continue with my idea? Choose a card to think through or play with a creative aspect of your theme.
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7a. Reduce: What could be left out, what must remain? Which parts are important? I'm thinking of the design concepts of iPod, the children's book "Cat in the Hat" or Super Mario. What they have in common: Reduction. A music player with minimal options, a book with only 250 words or a video game character limited to the essentials because of the storage space. Try to reduce your idea too, to limit something.
7b. Combine: Find as many possible combinations as possible. Look for properties that objects, people or other living beings possess and use them. The most diverse combinations lead to new creative results. Connect unprecedented things, creatures, realms or themes or combine them in a way that gives them a different meaning. Transformations allowed!
7c. Compare: What is so similar to their ideas or the parts of the idea. Look for ideas in nature or technology. Compare them with things, living beings, situations from other fields that nevertheless clearly sum up the idea components. Find a before and after comparison. What was life like before and after? You can also make a metaphorical comparison.
7d. Imitate, mirrow: In his theory of mimesis, Plato says that all art is mimetic by nature. Art is an imitation of life. He believed that the "idea" is the ultimate reality. Art imitates the idea and is thus an imitation of reality. Copy, steal and mirror things, thoughts, people, your counterpart.... and use it!
7e. Extra option: Give your idea an extra option. Like the cucumber on the sausage sticks. An addition is a must. A gimmick, a funny thing or a note.
7f. Provocate: Look for ways to provoke or shock through deliberate boundary violations or exaggerations like in a caricature. What has never been said before? What does no one dare to say? Where are the boundaries of good taste. Collect crazy and shocking approaches and derive useful ideas from them. You can also work with paradoxes by expanding, changing or emphasising themes through paradoxical features. Find crazy, absurd stories to remember, the more bizarre the better.
7g. Exaggregate: Exaggerate to excess, as in a promotional video, for example. Use parts that you exaggerate to the extreme on purpose and thus offer surprising new advantages or applications... But don't cut yourself on your pointy idea! (Exaggeration)
7h. Positive changing: Think about creative interventions and cultural engagement. How can you identify positive changes? Compare between bad and good. Try to increase something compared to good, better and best. Think about changes that time brings as a factor. Also life time. What could you change in your idea?
7i. Verbatim or rhyme: Work with proverbs, adjectives, and puns or metaphors.Rhyme something new together! Use eg. sayings or technical terms.
7j. Unusual use: Call for play! Be playful!Try to make your idea useless and think about new challenges.
7k. Omiss: Leave something out. Cover up or allow parts to be added by the viewer himself in the imagination. Remains the subject still recognizable. Omit for example letters . Play in context of your idea.
7l. 180 degree turn: Which ideas can be changed or undone?Which individual parts of the idea can be undone? How your idea has never been seen before. Change the perspective. Take on different roles - the competition, the target group... Twist and turn all aspects until you are inspired to come up with new ideas.
7m. Analog/digital transfer: Convert or think about converting something from analogue to digital or vice versa. Think between the media. "The medium is the message". Transform!
7n. SAMR: Redefine: Ask yourself if the technological tools allow you to redefine a traditional task in a way that would not be possible without the technology, creating a novel experience.
7o. SAMR: modificate: We use the stage modification of the SAMR model. In this case from improvement to transformation. The crucial question here is: "Does the technology significantly change the task?”
7p. SAMR: augment: Technology directly replaces a traditional tool or method, but as a complement with a significant improvement in the experience.Ask yourself if technology improves or enhances your productivity and potential in any way?
7q. SAMR: substitute: In this phase, technology is directly substituted for a more traditional teaching tool or method. It is a simple, straightforward, direct replacement. What simple substitute can you implement in your idea? Substitute something!
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8. SHIFTING PERSPECTIVE:Change your view!Look at your idea from the perspective slipping into a role.
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Choose one, and think the thoughts with this “hat”. The options are a new combination of 6 hats method from Edward De Bono, from the Walt Disney Method and combined with ISTE standards.
8a. Empowered learner (Yellow hat, optimistic, opportunities): In this role you are a realistic optimist. The counterpart of the critic, so to speak. You collect positive arguments and look for objective chances and advantages.
8b. Digital citizen (Critical view / Black hat): Slip into the the role of the pessimistic critic. The critic focuses on objective arguments that emphasize negative aspects. Think about risks and objections. Think in a civic level about the needs of the grassroots. Think as Quality Manager, Ask questions... The critic challenges and examines the specifications of others. The goal is constructive and positive criticism that helps identify possible sources of error.
8c. Knowledge constructor (White hat: objective, neutral, analytic): Slip into the role of neutral, analytical thinking. Deal only with facts, figures and data. Avoid forming subjective opinions and do not evaluate.Use the possibilities of knowledge modeling, knowledge utilization, knowledge networking.
8d. Innovative designer / Dreamer (Green hat, creative, value-free): Connect things that have not yet been connected in thought, pursue and produce ideas and novelty through creative suggestions and associations. This improvisation leads to innovation. All ideas are collected without making a practical judgment or analysis. You are the visionary or idea provider.
8e. Computational thinker (Blue hat, order, process): Slip into this role which provides order and overview. Its task is to structure ideas and thoughts. Think in terms of structures, organisational charts, diagrams, process flows, algorithms and instructions. Step by step.
8f. Creative communicator (Red hat, subjective, emotional): Bring yourself into a creative flow state. Flowing and spontaneous ideas come up, which can be connected. Take your personal subjective point of view. Think of advertising, which can also be emotionally provocative. Go for an emotional exchange, form a personal opinion and take into account both positive and negative feelings. Contradictions can also occur here.
8g. Global collaborator (Turquoise hat, Realist, Maker): Slip into a pragmatic-practical point of view, develop activity plans, and examine the necessary work steps, mechanisms, and prerequisites.
8h. Brain shifter(Superman. costume - no hat!): Put yourself in the role of a (fictitious) person: for example superman or...Who do you want to be?
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