Important note about experimental nature and cost
• Adapting this to the high school level is a new challenge, not a solved pattern. Although I've established several game development communities (each releasing over 100 team projects on average) and used this system for multiple classes, people in the previous communities or courses have all been college age or older. I've supported high school games programs in other ways, including curriculum input and student project feedback, but your school would be among the first finding ways for the student-led team project format to work for high school students. For this to be achieved I'll need to work with one or more people at the school to help navigate the logistics and novel issues encountered.
• Because this is a new and fully tailored arrangement, there is not a generic pricing proposal as straightforward as cost per student, fixed cost per program, or a proven way to fit grants and other funding structures. I'm flexible to discuss possibilities at your budget range or what can be done to make progress towards specific goals, and the kinds of support that can best fit your school's preferred way of proceeding.