Knight Blades - LOST TO RUIN CHARACTER CREATION
KB - LOST TO RUIN Character Creation. Please note there is a section at the bottom of this form to total your character points. Any issues with this form, please contact Knightbladeslarp@gmail.com.
Member Information
Please fill out your real world name and current email.
Player Full Name
*
First Name
Last Name
E-mail
*
Is this a new Character Creation or an existing character rewrite?
*
New Character
MY ONE AND ONLY EVER REWRITE per PLAYER.
Character Information
In this section you define your Character's Name, Class, and Religious preferences.
Character's Full Name
*
Aliases (Please place a comma between names.)
*
Please select your Character's class
*
Cleric
Mage
Rogue
Warrior
Religion (Please select the god or goddess your Character worships, if any)
*
none
Light (main God)
Grey (main God)
Dark (main God)
Arcana
Aureus
Bellicose
Clandesta
Halcyon
Karma
Kull
Lucenta
Nekros
Nemesus
Nexus
Nocturna
Phoenix
Sepsis
Sylvik
Tempesta
Urgo
Other
Other Choice:
Character's Race
In this section you will define your Character's Race and Racial Advantages - Basic Racial Advantages (BRA), Improved Racial Advantages (IRA), and Disadvantages. Please refer to the Rulebook for Racial Disadvantages.
Improved Racial Advantage?
*
No
Yes
Purchase of Improved Racial Advantage (10 CP)
Select your Character's Race
*
Human
Cat-kin
Dwarf
Dwarf-Deep
Elf-Blood
Elf-Dark
Elf-Half
Elf-High
Elf-Silver
Elf-Stone
Elf-Wood
Faun
Fey
Gnome
Gnome-Deep
Halfling
Half Orc
Hybrid
Manu Tara
Minotaur
Ophidian
Human - have no Racial Advantages
Human
High, Silver, Wood Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
High, Silver, or Wood Elf - Enter "1"
High, Silver, Wood Elf (BRA) - Resist One Charm Effect/Event (Free)
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High, Silver, or Wood Elf - Enter "1"
High, Silver, Wood Elf (IRA) - Resist Another Sleep Effect/Event
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High, Silver, or Wood Elf - Enter "1"
High, Silver, Wood Elf (IRA) - Resist Another Charm Effect/Event
*
High, Silver, or Wood Elf - Enter "1"
Half Elf (BRA) Resist One Sleep Effect/Event (Free)
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Half Elf - Enter "1"
Half Elf (IRA) Resist Another Sleep Effect/Event
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Half Elf - Enter "1"
Stone Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Stone Elf - Enter "1"
Stone Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Stone Elf - Enter "1"
Stone Elf (IRA) - Resist Any Mind Effect/Event
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Stone Elf - Enter "1"
Dark Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Dark Elf - Enter "1"
Dark Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Dark Elf - Enter "1"
Dark Elf (IRA) - Gain One Extra Base Vitality from 5:55 pm - 5:55 am (Free)
*
Dark Elf - Enter "1"
Blood Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Blood Elf - Enter "1"
Blood Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Blood Elf - Enter "1"
Blood Elf (IRA) - Perform 3 "Agony 5-seconds" Weapon Strikes/Event
*
Blood Elf - Enter "3"
Dwarf (BRA) - Shield Kick (Free)
*
Dwarf - Enter "5"
Dwarf (IRA) - Weapon Retention
*
Dwarf - Enter "10"
Deep Dwarf (BRA) - Shield Kick (Free)
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Deep Dwarf - Enter "5"
Deep Dwarf (BRA) - Resist One Poison Effect/Event (Free)
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Deep Dwarf - Enter "1"
Deep Dwarf (IRA) - Weapon Retention
*
Deep Dwarf - Enter "10"
Deep Dwarf (IRA) - Resist Another Poison Effect/Event
*
Deep Dwarf - Enter "1"
Gnome (BRA) - Trap Avoidance* (Free)
*
Gnome - Enter "1"
Gnome (IRA) - One Attempt to Pick any Level Lock that is not a Door Lock/Event
*
Gnome - Enter "1"
Deep Gnome (BRA) - Arm Traps (Free)
*
Deep Gnome - Enter "1"
Deep Gnome (BRA) - Resist One Earth Spell/Event (Free)
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Deep Gnome - Enter "1"
Deep Gnome (IRA) - Escape/Event
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Deep Gnome - Enter "1"
Deep Gnome (IRA) - Resist Another Earth Spell/Event
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Deep Gnome - Enter "1"
Halfling (BRA) - Appraising/Event (Free)
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Halfling - Enter "5"
Halfling (IRA) - Resist One Fear Effect/Event
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Halfling - Enter "1"
Half Orc (BRA) - Extra Base Vitality Point (Free)
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Half Orc - Enter "1"
Half Orc (IRA) - Slay
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Half Orc - Enter "1"
Minotaur (BRA) - Extra Base Vitality Point (Free)
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Minotaur - Enter "1"
Minotaur (IRA) - Resist Waylay/Event
*
Minotaur - Enter "1"
Cat-Kin (BRA) - Resist Two Charm Effects/Event (Free)
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Cat-kin - Enter "2"
Cat-Kin (IRA) - Resist Three Charm Effects/Event (Free)
*
Cat-kin - Enter "5"
Cat-Kin (IRA) - Resist One Disable//Event
*
Cat-kin - Enter "1"
Faun (BRA) - Resist One Charm Effect/Event (Free)
*
Faun - Enter "1"
Faun (BRA) - Cast One Charm Person Innately/Event (Free)
*
Faun - Enter "1"
Faun (IRA) - Resist Another Charm Effect/Event
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Faun - Enter "1"
Faun (IRA) - Cast Another Charm Person Innately/Event
*
Faun - Enter "1"
Fey (BRA) - Resist One Sleep Effect/Event (Free)
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Fey - Enter "1"
Fey (BRA) - Cast One Sleep Effect Innately/Event (Free)
*
Fey - Enter "1"
Fey (IRA) - Resist Another Sleep Effect/Event
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Fey - Enter "1"
Fey (IRA) - Cast Another Sleep Effect Innately/Event
*
Fey - Enter "1"
Hybrid (BRA) - Resist One Disease Effect/Event (Free)
*
Hybrid - Enter "1"
Hybrid (IRA) - Unlimited Resists to Disease
*
Hybrid - Enter "1"
Manu Tara (BRA)- Resist One Air Spell/Event (Free)
*
Manu Tara - Enter "1"
Manu Tara (IRA) - Resist Another Air Spell/Event
*
Manu Tara - Enter "1"
Ophidian (BRA) Resist One Poison Effect/Event (Free)
*
Ophidian - Enter "1"
Ophidian (IRA) - Gain One Natural Armor Point that is Healed as Vitality
*
Ophidian - Enter "1"
Vitality
This is the section to configure your character's Vitality.
Base Vitality for All Classes (0 CP)
+1 Additional Base Vitality for Warrior Class (0 CP)
Class Bonus
+1 Vitality for Minotaurs, & Half Orcs (0 CP)
Racial Ability Bonus
Vitality Enhancement I (10 CP per point)
Enter Additional Vitality to be purchased (0-5),
Vitality Enhancement II 6-10 (20 CP per point)
Prerequisite: Max Purchase of Vitality Enhancement I. Enter Additional Vitality to be purchased (0-5)
Total Vitality
Character Profession
In this section, you will choose your Character's profession and select skills unique to that profession. You may only start out with a single profession. Your first purchase in your Profession must be the 1P '(Blank) - Profession' skill. Skills here are a mix of Single Purchase skills (1P), Unlimited Purchase skills (UP), Unlimited Use skills (UU), and Between Event skills (BE).
Select your Character's Profession
*
None
Alchemist
Chef
Essense Extractor
Enchanter
Farmer
Fisherman
Miner
Monster Hunter
Smith
Tinkerer
Alchemist - Profession (5 CP)
(Alchemist only - Type: 1P) Prerequisite: None
Craft Utility - Alchemist (5 CP)
(Type: UP) Prerequisite: Alchemist
Brew - Alchemist (5 CP)
(Type: UP) Prerequisite: Alchemist
Tinkerer - Profession (5 CP)
(Tinkerer only - Type: 1P) Prerequisite: None
Craft Gadget - Tinkerer (5 CP)
(Type: UP) Prerequisite: Tinkerer
Craft Jewelry - Tinkerer (5 CP)
(Type: UP) Prerequisite: Tinkerer
Locksmith - TInkerer (10 CP)
(Type: 1P, BE) Prerequisite: Tinkerer
Smith - Profession (5 CP)
(Smith only - Type: 1P) Prerequisite: None
Forge - Smith (5 CP)
(Type: UP) Prerequisite: Smith
Repair - Smith (5 CP)
(Type: UP) Prerequisite: Smith
Chef - Profession (5 CP)
(Chef only - Type: 1P) Prerequisite: None
Cook - Chef (5 CP)
(Type: UP) Prerequisite: Chef
Essense Extractor - Profession (5 CP)
Essense Extractor only - Type: 1P) Prerequisite: None
Essense Extraction - Essense Extractor (5 CP)
(Type: 5P) Prerequisite: Essense Extractor
Enchanter - Profession (5 CP)
(Enchanter only - Type: 1P) Prerequisite: None
Enchant - Enchanter (5 CP)
(Type: UP) Prerequisite: Enchanter
Farmer - Profession (5 CP)
(Farmer only - Type: 1P) Prerequisite: None
Harvest Seeds - Farmer (5 CP)
(Type: UU) Prerequisite: Farmer
Plant Seed - Farmer (5 CP)
(Type: 5P, BE) Prerequisite: Farmer
Tame - Farmer (5 CP)
(Type: 5P) Prerequisite: Farmer
Feed - Farmer (5 CP)
(Type: UU, BE) Prerequisite: Farmer
Fisherman - Profession (5 CP)
(Fisherman only - Type: 1P) Prerequisite: None
Fishing - Fisherman (25 CP)
(Type: UU) Prerequisite: Fisherman
Miner - Profession (5 CP)
(Miner only - Type: 1P) Prerequisite: None
Mine - Miner (5 CP)
(Type: 5P) Prerequisite: Miner
Monster Hunter - Profession (5 CP)
(Monster Hunter only - Type: 1P) Prerequisite: None
Harvest Monster - Monster Hunter (5 CP)
(Type: 5P) Prerequisite: Monster Hunter
Study -All (15 CP)
(Type: 1P, BE) Prerequisite: Any Profession
Multi-Purchase Skills
Denoted (UP) in the Rulebook, the following skills are one-use per purchase. You may buy as many of each of these skills as you wish.
CB: Escape - R (Free)
*
Rogue Class Bonus. Enter "3"
Agony - All (10 CP)
Taught - Prerequisite: None
Appraising - Rogue (1 CP)
Prerequisite: None
Appraising - W, M, C (2 CP)
Prerequisite: None
Attune Magic - Mage (3 CP)
(Mage Only) Prerequisite: None
Backstab - Rogue (3 CP)
Prerequisite: None
Backstab - W, M, C (6 CP)
Prerequisite: None
Critical Hit - Warrior (4 CP)
Prerequisite: None
Critical Hit - M, C, R (8 CP)
Prerequisite: None
Compose Mana Cast. Scrolls - Mage (3 CP)
(Mage Only) Prerequisite: 2 Mastery Points
Compose Divine Cast. Scrolls - Cleric (3 CP)
(Cleric Only) Prerequisite: 2 Mastery Points
Create Holy Water - Cleric (2 CP)
MAX 25 (Cleric Only) Prerequisite: None
Disable - Warrior (5 CP)
Prerequisite: None
Disable - M, C, R (10 CP)
Prerequisite: None
Disarm - Warrior (3 CP)
Prerequisite: None
Disarm - M, C, R (5 CP)
Prerequisite: None
Dodge - Rogue (25 CP + 1 MP)
(Rogue Only) Prerequisite: 2 Mastery Points
Escape - Rogue (3 CP)
(Rogue Only) Prerequisite: None
Gift of Death - All (3 CP)
Prerequisite: None
Greater Backstab - Rogue (6 CP)
(Rogue only) Prerequisite: 5 Backstabs
Greater Critical Hit - Warrior (8 CP)
(Warrior Only) Prerequisite: 5 Critical Hits
Keen Shot - M, C, R, W (12 CP)
Prerequisite: None
Lethal Backstab - Rogue (15 CP + 1 MP)
(Rogue Only) Prerequisite: 5 Greater Backstabs, 2 Mastery Points
Pin - M, C, R, W (16 CP)
Prerequisite: None
Parry - Warrior (25 CP)
(Warrior Only) Prerequisite: None
Poison Resistance - W, M, C (8 CP)
Prerequisite: None
Poison Resistance - Rogue (6 CP)
Prerequisite: None
Rite Casting - Cleric (1 CP)
(Restricted to Cleric) Prerequisite: None
Ritual Casting - Mage (1 CP)
(Restricted to Mage) Prerequisite: None
Shatter - Warrior (15 CP + 1 MP)
(Warrior Only) Prerequisite: 3 Mastery Points
Steady Shield - Warrior (3 CP)
Prerequisite: None
Slay - Warrior (15 CP + 1 MP)
(Warrior Only) Prerequisite: 5 Greater Criticals, 2 Mastery Points
Slay Undead - Cleric (25 CP + 1 MP)
(Cleric Only) Prerequisite: 4 Mastery Points
Steady Shield - M, C, R (5 CP)
Prerequisite: None
Trap Avoidance - Rogue (5 CP)
(Rogue Only) Prerequisite: None
Tutor - All (5 CP)
Prerequisite: 5 of the Skill or Spell to be taught
Weapon Retention - All (3 CP)
Prerequisite: None
Max 5 - Purchase Skills
Denoted (5P) in the Rulebook, here are skills that are one-use per purchase. You may buy up to of 5 of each skill listed below.
Arcane - Mage (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Assassinate - Rogue (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Fatalstrike - Warrior (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Resurrection - Cleric (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Divergent Spellcasting - Mage (3 CP + 1 MP)
Prerequisite: 4 Mastery Points
Cleave - Warrior (20 CP + 1 MP)
Prerequisite: 4 Mastery Points
Shield Kick - All (2 CP)
Prerequisite: None
Single Purchase Skills
Denoted (1P) in the handbook, here you will find Single-Purchase Skills for Purchase.
Dual-Classed - All (50 CP + 1 MP)
Single Use - Prerequisite: 18 Mastery Points
Expert Healer - Cleric (20 CP + 1 MP)
Single Use - Cleric Only - Prerequisite: Lay on Hands, 3 Mastery Points
Hard to Kill - Warrior (20 CP)
Single Use - Warrior Only - Prerequisite: Self-Remedy
Holy Investiture - Cleric (3 CP)
Single Use - Prerequisite: None
Innate Casting - Mage (40 CP)
Single Use - Taught - Mage Only - Prerequisite: None
Lay on Hands - Cleric (10 CP)
Single Use - Taught - Cleric Only - Prerequisite: None
Poison Preparer - Rogue (20 CP + 1 MP)
Single Use - Rogue Only - Prerequisite: 4 Mastery Points
School of Magic Specialist - Mage (3 CP)
Single Use - Mage Only - Prerequisite: None
Self-Remedy - All (5 CP)
Single Use - Prerequisite: None
Specialized Training - All (50 CP)
Single Use - Prerequisites of Relevant Skill
Spell Reflection - Mage (20 CP + 1 MP)
Single Use - Mage Only - Prerequisites: 3 Mastery Points
Waylay Guard - All (10 CP)
Single Use - Prerequisite: None
Waylay Resistance - All (20 CP)
Single Use - Taught - Prerequisite: Waylay Guard
Unlimited Use Skills
Denoted (UU) in the Handbook, here you will find Unlimited Use Skills for purchase. You may only buy each skill once, but once purchased, the skill can be used in game an unlimited number of times.
Arm Traps - Rogue (5 CP)
Unlimited Use - Prerequisite: None
Arm Traps - W, M, C (10 CP)
Unlimited Use - Prerequisite: None
Cold Blooded Killer - All (20 CP)
Unlimited Use - Prerequisite: None
Diagnose - Cleric (2 CP)
Unlimited Use - Prerequisite: First Aid
Diagnose - W, M, R (3 CP)
Unlimited Use - Prerequisite: First Aid
Feel No Pain - Warrior (30 CP)
Unlimited Use, Taught - Prerequisite: None
Empathic Healing - All (20 CP)
Unlimited Use - Prerequisite: None
First Aid - All (3 CP)
Unlimited Use - Prerequisite: None
Globe Throwing - All (15 CP)
Unlimited Use - Prerequisite: Poison Handling
Keen Shot - All (10 CP)
Unlimited Use - Prerequisite: None
Lockpicking - Rogue (10 CP)
Unlimited Use - Prerequisite: None
Lockpicking - W, M, C (20 CP)
Unlimited Use - Prerequisite: None
Pierce - All (1 CP)
Unlimited Use - Prerequisite: None
Poison Recognition - Rogue (2 CP)
Unlimited Use - Prerequisite: None
Poison Recognition - W, M, C (4 CP)
Unlimited Use - Prerequisite: None
Poison Handling - Rogue (2 CP)
Unlimited Use - Prerequisite: None
Poison Handling - W, M, C (8 CP)
Unlimited Use - Prerequisite: None
Potion Identification - Mage (2 CP)
Unlimited Use - Prerequisite: None
Potion Identification - W, R, C (4 CP)
Unlimited Use - Prerequisite: None
Read Divine Scrolls - Cleric (5 CP)
Unlimited Use - Prerequisite: None
Read Divine Scrolls - W, R, M (10 CP)
Unlimited Use - Prerequisite: None
Read Mana Scrolls - Mage (5 CP)
Unlimited Use - Prerequisite: None
Read Mana Scrolls - W, R, C (10 CP)
Unlimited Use - Prerequisite: None
Sniper - All (10 CP)
Unlimited Use - Prerequisite: None
Waylay - Rogue (20 CP)
Unlimited Use, Taught - Prerequisite: None
Specialized Training Skills
To purchase skills within this section, you must have purchased the skill 'Specialized Training' from the Single Purchase section. You may then choose one skill from this section as if you were a member of the class it originally belongs. The 2x Skill cost is already reflected in the noted cost.
Attune Magic (Mage) (4 CP)
Prerequisite: None
Create Holy Water (Cleric) (4 CP)
Prerequisite: None
Compose Divine Casting Scrolls (Cleric) (6 CP + 1 MP)
Prerequisite: 2 Mastery Points
Compose Mana Casting Scrolls (Mage) (6 CP + 1 MP)
Prerequisite: 2 Mastery Points
Divergent Spellcasting (Mage) (6 CP + 1 MP)
Prerequisite: 4 Mastery Points
Dodge (Rogue) (50 CP + 1 MP)
Prerequisite: 2 Mastery Points
Escape (Rogue) (6 CP)
Prerequisite: None
Greater Backstab (Rogue) (12 CP)
Prerequisite: 5 Backstabs
Expert Healer (Cleric) (40 CP + 1 MP)
Prerequisite: Lay on Hands and 3 Mastery Points
Holy Investiture (Cleric) (6 CP)
Prerequisite: None
School of Magic Specialist (Mage) (6 CP)
Prerequisite: None
Slay Undead (Cleric) (50 CP + 1 MP)
Prerequisite: 4 Mastery Points
Spell Reflection (Mage) (40 CP + 1 MP)
Prerequisite: 3 Mastery Points
Trap Avoidance (Rogue) (10 CP)
Prerequisite: None
Waylay (Rogue) (20 CP)
Prerequisite: One-Handed Melee Weapon Skill
Restricted & Taught Skills
Restricted and Taught skills do not appear on this Player Character Creation Sheet. These skills must be acquired In Game and thus cannot be bought at the time of character creation.
Divine and Mana Spells
Divine spells are divided into Standard and Specialty Priest spells. Mana spells are divided into Universal and Specialist spells. SPELLS MUST BE LEARNED IN ORDER BY CP COSTS. FOR EXAMPLE: YOU NEED TO LEARN A 1 TO BE ABLE TO LEARN A 3. YOU NEED TO LEARN A 3 TO BE ABLE TO LEARN A 5. LEARN A 5 TO BE ABLE TO LEARN A 10. LEARN A 10 TO BE ABLE TO LEARN A 15. EARN A 15 TO BE ABLE TO LEARN A 20.
Divine Spells
Standard Divine Spells - You may purchase as many of each Spell as you wish. All classes can purchase Standard Divine Spells
CB: S1: Cure Minor Wounds - C (Free)
*
Cleric Class Bonus. S1. Enter "10"
S1: Awaken - C (1 CP)
Standard Divine - 1
S1: Cure Minor Wounds - C (1 CP)
Standard Divine - 1
S1: Neutralize Poison - C (1 CP)
Standard Divine - 1
S1: Awaken - W, R, M (3 CP)
Standard Divine - 1
S1: Cure Minor Wounds - W, R, M (3 CP)
Standard Divine - 1
S1: Neutralize Poison - W, R, M (3CP)
Standard Divine - 1
S3: Alleviate Fear - C (3 CP)
Standard Divine - 3
S3: Constitution - C (3 CP)
Standard Divine - 3
S3: Freedom - C (3 CP)
Standard Divine - 3
S3: Poison Guard - C (3 CP)
Standard Divine - 3
S3: Alleviate Fear - W, R, M (9 CP)
Standard Divine - 3
S3: Constitution - W, R, M (9 CP)
Standard Divine - 3
S3: Freedom - W, R, M (9 CP)
Standard Divine - 3
S3: Poison Guard - W, R, M, (9 CP)
Standard Divine - 3
S5: Cure Critical Wounds - C (5 CP)
Standard Divine - 5
S5: Cure Disease - C (5 CP)
Standard Divine - 5
S5: Damage Guard - C (5 CP)
Standard Divine - 5
S5: Cure Critical Wounds - W, R, M (15 CP)
Standard Divine - 5
S5: Cure Disease - W, R, M (15 CP)
Standard Divine - 5
S5: Damage Guard - W, R, M (15 CP)
Standard Divine - 5
S10: Cure Mortal Wounds - C (10 CP)
Standard Divine - 10
S10: Pin - C (10 CP)
Standard Divine - 10
S10: Cure Mortal Wounds - W, R, M (30 CP)
Standard Divine - 10
S10: Pin - W, R, M (30 CP)
Standard Divine - 10
Specialty Priest Spells
Specialty Priest Spells. To access these Spells, Holy Investiture must be Purchased either in 'Single Purchase Skills' as a cleric or 'Specialized Training Skills' as any other class.
Did you purchase Holy Investiture?
*
no
yes
Select the Deity your Character will Specialize in.
*
Arcana
Aureus
Bellicose
Clandesta
Halcyon
Karma
Kull
Lucenta
Nekros
Nemesus
Nexus
Nocturna
Phoenix
Sepsis
Sylvik
Tempesta
Urgo
Sp1: Turn Undead L1 - C (1 CP)
All SPS - 1
SpC1: Protected Cache - C (1 CP)
Clandesta - 1
SpKa1: Fortunate Victim - C (1 CP)
Karma - 1
SpT1: Chaotic Disarm - C (1 CP)
Tempesta - 1
Sp1: Turn Undead L1 - W, R, M (3 CP)
All SPS - 1
SpC1: Protected Cache - W, R, M (3 CP)
Clandesta - 1
SpKa1: Fortunate Victim - W, R, M (3 CP)
Karma - 1
SpT1: Chaotic Disarm - W, R, M (3 CP)
Tempesta - 1
Sp3: Turn Undead L3 - C (3 CP)
All SPS - 3
SpB3: Skin of Iron - C (3 CP)
Bellicose - 3
SpKu3: Envenom - C (3 CP)
Kull - 3
SpU3: Sixth Sense - C (3 CP)
Urgo - 3
SpSy3: Tree Healing - C (3 CP)
Sylvik - 3
SpAu3: Weapon of Silver - C (3 CP)
Aureus - 3
Sp3: Turn Undead L3 - W, R, M (9 CP)
All SPS - 3
SpB3: Skin of Iron - W, R, M (9 CP)
Bellicose - 3
SpKu3: Envenom - W, R, M (9 CP)
Kull - 3
SpU3: Sixth Sense - W, R, M (9 CP)
Urgo - 3
SpSy3: Tree Healing - W, R, M (9 CP)
Sylvik - 3
SpAu3: Weapon of Silver - W, R, M (9 CP)
Aureus - 3
Sp5: Turn Undead L5 - C (5 CP)
All SPS - 5
Sp5: Bless Weapon - C (5 CP)
All SPS - 5
SpSe5: Inflict Nausea - C (5 CP)
Sepsis - 5
SpNk5: Undead Restoration - C (5 CP)
Nekros - 5
SpAr5: Deny Spell Resistance - C (5 CP)
Arcana - 5
SpNx5: Denial of Spellcasting - C (5 CP)
Nexus - 5
Sp5: Turn Undead L5 - W, R, M (15 CP)
All SPS - 5
Sp5: Bless Weapon - W, R, M (15 CP)
All SPS - 5
SpSe5: Inflict Nausea - W, R, M (15 CP)
Sepsis - 5
SpNk5: Undead Restoration - W, R, M (15 CP)
Nekros - 5
SpAr5: Deny Spell Resistance - W, R, M (15 CP)
Arcana - 5
SpNx5: Denial of Spellcasting - W, R, M (15 CP)
Nexus - 5
Sp10: Turn Undead L10 - C (10 CP)
All SPS - 10
SpH10: Overjoy - C (10 CP)
Halcyon - 10
SpL10: Daytime Constitution - C (10 CP)
Lucenta - 10
SpNm10: Spell Retribution - C (10 CP)
Nemesus - 10
SpNo10: Nighttime Constitution - C (10 CP)
Nocturna - 10
Sp10: Turn Undead L10 - W, R, M (30)
All SPS - 10
SpH10: Overjoy - W, R, M (30)
Halcyon - 10
SpL10: Daytime Constitution - W, R, M (30)
Lucenta - 10
SpNm10: Spell Retribution - W, R, M (30)
Nemesus - 10
SpNo10: Nighttime Constitution - W, R, M (30)
Nocturna - 10
Sp15: Turn Undead L15 - C (15 CP)
All SPS - 15
SpP15: Full Healing - C (15 CP)
Phoenix 15
Sp15: Santuary - C (15 CP)
All SPS - 15: Taught, 5 Max, Cleric Only
Sp15: Turn Undead L15 - W, R, M (45 CP)
All SPS - 15
SpP15: Full Healing - W, R, M (45 CP)
Phoenix 15
Mana Spells
Mana Spells. You may purchase as many of each Spell as you wish. All classes can purchase from the School of Universal Magic.
CB: Magic Missile - M (Free)
*
Mage Class Bonus. Enter "10"
U1: Enchanted Arrow - M (1 CP)
Universal 1
U1: Identify - M (1 CP)
Universal 1
U1: Magic Missile - M (1 CP)
Universal 1
U1: Enchanted Arrow - W, R, C (3 CP)
Universal 1
U1: Identify - W, R, C (3 CP)
Universal 1
U1: Magic Missile - W, R, C (3 CP)
Universal 1
U3: Spell Guard - M (3 CP)
Universal 3
U3: Zone of Comm. - M (3 CP)
Universal 3
U3: Spell Guard -W, R, C (9 CP)
Universal 3
U3: Zone of Comm. - W, R, C (9 CP)
Universal 3
U5: Enchanted Weapon - M (5 CP)
Universal 5
U5: Force Missile - M (5 CP)
Universal 5
U5: Spell Resistance - M (5 CP)
Universal 5
U5: Enchanted Weapon - W, R, C (15 CP)
Universal 5
U5: Force Missile - W, R, C (15 CP)
Universal 5
U5: Spell Resistance - W, R, C (15 CP)
Universal 5
U10: Anti-Magic Shell - M (10 CP)
Universal 10
U10: Force Bolt - M (10 CP)
Universal 10
U10: Anti-Magic Shell - W, R, C (30 CP)
Universal 10
U10: Force Bolt - W, R, C (30 CP)
Universal 10
U15: Dispel - M (15 CP)
Universal 15
U15: Magic Armor - M (15 CP)
Universal 15
U15: Dispel - W, R, C (45 CP)
Universal 15
U15: Magic Armor - W, R, C (45 CP)
Universal 15
U20: Sleep - M (20 CP)
Universal 20, Taught, Mage Only
U20: Mage Key - M (20 CP)
Universal 20, Taught, Mage Only
Magic Specialists
School of Magic Specialist. To access these Spells, School of Magic Specialist must be Purchased.
Purchase School of Magic Specialist?
*
no
yes
Select the School your Character will Specialize in - School of
Air
Earth
Fire
Water
Blood
Chaos
Necromancy
A1: Magic Missile - M (1 CP)
Air - 1
A1: Magic Missile - W, R, C (3 CP)
Air - 1
A3: Air Resistance - M (3 CP)
Air - 3
A3: Air Resistance - W, R, C (9 CP)
Air - 3
A3: Disarming Wind - M (3 CP)
Air - 3
A3: Disarming Wind - W, R, C (9 CP)
Air - 3
A5: Shock - M (5 CP)
Air - 5
A5: Shock - W, R, C, A (15 CP)
Air - 5
A10: Lightning Bolt - M (10 CP)
Air - 10
A10: Lightning Bolt - W, R, C (30 CP)
Air - 10
A10: Air of Silence - M (10 CP)
Air - 10
A10: Air of Silence - W, R, C (30 CP)
Air - 10
A10: Static Discharge - M (10 CP)
Air - 10
A10: Static Discharge - W, R, C (30 CP)
Air - 10
A10: Electrocution - M (10 CP)
Air - 10
A10: Electrocution - W, R, C (30 CP)
Air - 10
A15: Cloak of Lightening - M (15 CP)
Air - 15
A15: Cloak of Lightening - W, R, C (45 CP)
Air - 15
A15: Dismiss Earth Elemental - M (15 CP)
Air - 15
A15: Dismiss Earth Elemental -W, R, C (45 CP)
Air - 15
A20: Chain Lightning - M (20 CP)
Air - 20: Taught, 5 Max, Mage Only
A20: Lightning Storm - M (20 CP)
Air - 20: Taught, 5 Max, Mage Only
E1: Magic Missile - M (1 CP)
Earth - 1
E1: Magic Missile - W, R, C (3 CP)
Earth - 1
E3: Earth Resistance - M (3 CP)
Earth - 3
E3: Earth Resistance - W, R, C (9 CP)
Earth - 3
E5: Sandblast - M (5 CP)
Earth - 5
E5: Sandblast - W, R, C (15 CP)
Earth - 5
E10: Boulder - M (10 CP)
Earth - 10
E10: Boulder - W, R, C (30 CP)
Earth - 10
E10: Earthen Grasp - M (10 CP)
Earth - 10
E10: Earthen Grasp - W, R, C (30 CP)
Earth - 10
E10: Fist of Rock - M (10 CP)
Earth - 10
E10: Fist of Rock - W, R, C (30 CP)
Earth - 10
E10: Granite Form - M (10 CP)
Earth - 10
E10: Granite Form - W, R, C (30 CP)
Earth - 10
E10: Stone Skin - M (10 CP)
Earth - 10
E10: Stone Skin - W, R, C (30 CP)
Earth - 10
E15: Cloak of Earth - M (15 CP)
Earth - 15
E15: Cloak of Earth - W, R, C (45 CP)
Earth - 15
E15: Dismiss Air Elemental - M (15 CP)
Earth - 15
E15: Dismiss Air Elemental - W, R, C (45 CP)
Earth - 15
E20: Stalactite - M (20 CP)
Earth - 20: Taught, 5 Max, Mage Only
E20: Avalanche - M (20 CP)
Earth - 20: Taught, 5 Max, Mage Only
F1: Magic Missile - M (1 CP)
Fire - 1
F1: Magic Missile - W, R, C (3 CP)
Fire - 1
F3: Flaming Blade - M (3 CP)
Fire - 3
F3: Flaming Blade - W, R, C (9 CP)
Fire - 3
F3: Fire Resistance - M (3 CP)
Fire - 3
F3: Fire Resistance - W, R, C (9 CP)
Fire - 3
F5: Flameburst - M (5 CP)
Fire - 5
F5: Flameburst - W, R, C (15 CP)
Fire - 5
F10: Fireball - M (10 CP)
Fire - 10
F10: Fireball - W, R, C (30 CP)
Fire - 10
F10: Fiery Agony - M (10 CP)
Fire - 10
F10: Fiery Agony - W, R, C (30 CP)
Fire - 10
F10: Searing Weapon - M (10 CP)
Fire - 10
F10: Searing Weapon - W, R, C (30 CP)
Fire - 10
F15: Cloak of Fire - M (15 CP)
Fire - 15
F15: Cloak of Fire - W, R, C (45 CP)
Fire - 15
F15: Dismiss Water Elemental - M (15 CP)
Fire - 15
F15: Dismiss Water Elemental - W, R, C (45 CP)
Fire - 15
F15: Wildfire - M (15 CP)
Fire - 15
F15: Wildfire - W, R, C (45 CP)
Fire - 15
F20: Flamestrike - M (20 CP)
Fire - 20: Taught, 5 Max, Mage Only
W1: Magic Missile - M (1 CP)
Water - 1
W1: Magic Missile - W, R, C (3 CP)
Water - 1
W3: Water Resistance - M (3 CP)
Water - 3
W3: Water Resistance - W, R, C (9 CP)
Water - 3
W3: Grip of Ice - M (3 CP)
Water - 3
W3: Grip of Ice - W, R, C (9 CP)
Water - 3
W5: Icicle - M (5 CP)
Water - 5
W5: Icicle - W, R, C (15 CP)
Water - 5
W10: Frozen Arm - M (10 CP)
Water - 10
W10: Frozen Arm - W, R, C (30 CP)
Water - 10
W10: Frostbite - M (10 CP)
Water - 10
W10: Frostbite - W, R, C (30 CP)
Water - 10
W10: Shatter Shield - M (10 CP)
Water - 10
W10: Shatter Shield - W, R, C (30 CP)
Water - 10
W10: Ice Armor - M (10 CP)
Water - 10
W10: Ice Armor - W, R, C (30 CP)
Water - 10
W15: Cloak of Ice - M (15 CP)
Water - 15
W15: Cloak of Ice - W, R, C (45 CP)
Water - 15
W15: Dismiss Fire Elemental - M (15 CP)
Water - 15
W15: Dismiss Fire Elemental - W, R, C (45 CP)
Water - 15
W20: Cone of Cold - M (20 CP)
Water - 20: Taught, 5 Max, Mage Only
W20: Ice Storm - M (20 CP)
Water - 20: Taught, 5 Max, Mage Only
C1: Magic Missile - M (1 CP)
Chaos - 1
C1: Magic Missile - W, R, C (3 CP)
Chaos - 1
C3: Fumble - M (3 CP)
Chaos - 3
C3: Fumble - W, R, C (9 CP)
Chaos - 3
C3: Vertigo - M (3 CP)
Chaos - 3
C3: Vertigo - W, R, C (9 CP)
Chaos - 3
C5: Chaotic Agony - M (5 CP)
Chaos - 5
C5: Chaotic Agony - W, R, C (15 CP)
Chaos - 5
C5: Spell Malice - M (5 CP)
Chaos - 5
C5: Spell Malice - W, R, C (15 CP)
Chaos - 5
C10: Feeble Mind - M (10 CP)
Chaos - 10
C10: Feeble Mind - W, R, C (30 CP)
Chaos - 10
C15: Charm Person - M (15 CP)
Chaos - 15
C15: Charm Person - W, R, C (45 CP)
Chaos - 15
C15: Cloak of Chaos - M (15 CP)
Chaos - 15
C15: Cloak of Chaos - W, R, C (45 CP)
Chaos - 15
C15: Incite - M (15 CP)
Chaos - 15
C15: Incite - W, R, C (45 CP)
Chaos - 15
C20: Wandering Mind - M (20 CP)
Chaos - 20: Taught, 5 Max, Mage Only
B1: Magic Missile - M (1 CP)
Blood - 1
B1: Magic Missile - W, R, C (3 CP)
Blood - 1
B3: Critical Blood Magic - M (3 CP)
Blood - 3
B3: Innate Blood Casting - M (3 CP)
Blood - 3
B3: Critical Blood Magic - W, R, C (9 CP)
Blood - 3
B3: Innate Blood Casting - W, R, C (9 CP)
Blood - 3
B5: Severe Blood Magic - M (5 CP)
Blood - 5
B5: Severe Blood Magic - W, R, C (15 CP)
Blood - 5
B10: Agony of the Blood - M (10 CP)
Blood - 10
B10: Agony of the Blood - W, R, C (30 CP)
Blood - 10
B10: Dire Blood Magic - M (10 CP)
Blood - 10
B10: Dire Blood Magic - W, R, C (30 CP)
Blood - 10
B10: Perpetual Bleeding - M (10 CP)
Blood - 10
B10: Perpetual Bleeding - W, R, C (30 CP)
Blood - 10
B15: Cloak of Blood - M (15 CP)
Blood - 15
B15: Cloak of Blood - W, R, C (45 CP)
Blood - 15
B15: Soporific Blood Magic - M (15 CP)
Blood - 15
B15: Soporific Blood Magic - W, R, C (45 CP)
Blood - 15
B20: Fatal Blood Magic - M (20 CP)
Blood - 20: Taught, 5 Max, Mage Only
N1: Magic Missile - M (1 CP)
Necromancy - 1
N1: Magic Missile - W, R, C (3 CP)
Necromancy - 1
N3: Mend Undead - M (3 CP)
Necromancy - 3
N3: Mend Undead - W, R, C (9 CP)
Necromancy - 3
N5: Black Tentacles - M (5 CP)
Necromancy - 5
N5: Black Tentacles - W, R, C (15 CP)
Necromancy - 5
N5: Bone To Steel - M (5 CP)
Necromancy - 5
N5: Bone To Steel - W, R, C (15 CP)
Necromancy - 5
N5: Necromantic Fear - M (5 CP)
Necromancy - 5
N5: Necromantic Fear - W, R, C (15 CP)
Necromancy - 5
N10: Command Undead - M (10 CP)
Necromancy - 10
N10: Command Undead - W, R, C (30 CP)
Necromancy - 10
N15: Cloak of Bone - M (15 CP)
Necromancy - 15
N15: Cloak of Bone - W, R, C (45 CP)
Necromancy - 15
N15: Spirit Armor - M (15 CP)
Necromancy - 15
N15: Spirit Armor - W, R, C (45 CP)
Necromancy - 15
N20: Ray of Fatigue - M (20 CP)
Necromancy - 20: Taught, 5 Max, Mage Only
N20: Harm - M (20 CP)
Necromancy - 20: Taught, 5 Max, Mage Only
Total Character Points spent:
Please total up all the Character points that you have spent in this build and place the total in the box at the bottom of the form. Also, if you would mark the type of points you have used during this build it will aid us in verifying the build.
Types of Points Used: Please check the types of points.
*
Base : 100 Character Points
Character History Points (50 CP)
Character Conversion Points (up to 25 CP)
Earned Points
Donation and NPC Points
Total Character Points (CP) used in build:
Total Mastery Points (MP) used in build:
Please make any notes regarding your character creation that we should be aware of.
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