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10Questions
  • 1
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  • 2
    You will rate this option in the next slide.
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  • 3
    For each aspect of the game, rate how fair or unfair the selected difficulty felt.
    Jumping/Platforming
    Enemies
    Final Boss Encounter
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  • 4
    For each aspect below, rate how clear and understandable the information felt (after the aha! moment).
    User Interface (UI)
    Ability Usage
    Elemental Perks (e.g. Air=Longjump)
    Element Charge manipulation
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  • 5
    Rate how enjoyable and responsive each aspect of the character controls felt.
    Movement
    Jumping
    Ability Usage (with Reticle)
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  • 6
    How engaging or boring did you find the demo level?
    Engagement
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  • 7
    How visually appealing did you find the game? Additionally, how would you rate the minimalistic Low Poly style in general, independent of this game?
    Game Visuals
    Low Poly Style
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  • 8
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  • 9
    A specific action or mechanic (e.g., combat, exploration), story or something else.
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  • 10
    Describe what felt too frustrating, not clear enough or not responsive enough. Basically, what would make you feel like moving the feedback sliders further to the right?
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