UPICK REGISTRATION 26’
  • Upick 6 Tournament

    May 2, 2026
  • Format: (000) 000-0000.
  • EAST COUNTY VALKYRIE
    U-PICK 6 GIRLS 7v7 FLAG FOOTBALL
    OFFICIAL RULES – QUICK OVERVIEW
    FLAG BELTS & REQUIRED EQUIPMENT

    Flag Belt Checks
    Any head coach may challenge a flag belt or flags at any time

    Approved Flag Belts (POP-SOCKET ONLY)

    Pop-socket flag belts are the ONLY approved flag belt for U-Pick 6 play
    All players must wear:

    Two identical flags
    Flags worn on the hips whenever possible
    Pop-sockets facing outward and downward


    Flags and sockets must:

    Be made of the same material
    Be the same color
    Have no sharp edges
    Flag Belt Requirements
    Flags must:

    Hang freely
    Be clearly visible
    Contrast with pants color
    Minimum size: 2” wide x 13” long
    Flags may not be altered, greased, glued, or modified in any way
    Any player who deliberately manipulates or secures their flags will be disqualified
    Improper Equipment
    All players must be properly flagged before the ball becomes live
    Penalties:

    Offense: Loss of down (3rd down = turnover)
    Defense: +5 yards, repeat down (or first down if line-to-gain is reached)

    FIELD & GAME STRUCTURE

    Ball starts at the 40-yard line
    Teams have 4 downs to advance:

    40 → 20
    20 → End Zone


    7 players on offense / 7 on defense
    30-second play clock

    OFFENSIVE RULES
    Blocking & Contact 

    Blocking is allowed
    NO excessive contact
    Blocking must be positional and non-aggressive
    No blindside or forceful contact 

    Passing 

    Only one forward pass per play
    Unlimited backward/lateral passes
    QB may not throw forward past the line of scrimmage
    QB may intentionally ground the ball
    Lateral/backward passes are live fumbles
    Forward passes = incomplete
    No forward passes after an interception

    Snapping

    Ball snapped from the ground
    Does not need to be between the legs
    Snap may go to any player 2 yards behind LOS
    All players are eligible receivers

    Running

    QB may run once per series of downs
    PAT is a new series (QB eligible again)
    If defense blitzes two rushers, QB run does not count
    No stiff arms

    No-Run Zones

    Located 5 yards from end zone and 5 yards from line-to-gain
    No QB runs or direct handoffs
    No handoffs after passes
    QB runs allowed only if defense blitzes
    If a penalty moves offense outside zone, runs are allowed again

    Receiving 

    Catch requires:

    Possession before ball contacts ground
    One body part down in bounds
    No pushing off defenders
    No stiff arming

    Jumping / Diving 

    No jumping, diving, spinning, or hurdling to avoid a flag
    Ball is dead at the spot where feet leave the ground

    Fumbles 

    Dead when they hit the ground
    Spotted where ball hits or goes out
    Fumbles caught in the air are live and advanceable

    DEFENSIVE RULES
    Rushing / Blitzing 

    Rushers must start 5 yards behind the line of scrimmage
    Maximum two rushers
    Rushers must avoid excessive contact
    No hitting the QB’s arm or follow-through
    No limit on number of blitz attempts per game

    Pass Coverage

    No bump-and-run coverage
    Receivers receive a free release
    No playing through the receiver
    Interceptions may be returned for touchdowns 

    De-Flagging

    Defenders must make a play on the flags
    No stripping or hitting the ball
    Ball is dead where the flag comes unclipped
    Spot based on forward progress of the ball 

    SCORING

    Touchdown: 6 points
    XP Options:
    Automatic 1 point
    2-point try from 10-yard line (pass only)
    Pick-6: 6 points (no XP)
    INT (not returned): 3 points + possession at 40
    Defensive Pick-2 on XP: 2 points if returned

    FORMATIONS & PROCEDURES

    Coin toss (or rock-paper-scissors)
    High school hash marks
    NO coaches allowed on the field at any time
    All coaches must remain on the sideline
    Max 4 coaches per team on sidelines

    PLAYOFF SEEDING

    Based on overall record
    Tie-breakers:
    Points For
    Point Differential
    Higher seed wins coin toss in playoffs

    OVERTIME (BRACKET PLAY ONLY)

    No overtime in round-robin play
    Each team gets one possession from the 10
    Continue until a winner is determined
    INTs do not score; count as defensive stop

    TIME & CLOCK

    Single running clock
    Games start on the hour or half-hour
    20-minute running clock
    1 timeout per team per game
    Clock stops only for injury or official stoppage 

    EQUIPMENT & UNIFORMS

    Soft-shell helmets or padded headbands recommended (not required)
    Mouthpieces REQUIRED
    Teams must wear matching uniforms

     

  • **IF BRINGING MULTIPLE TEAMS PLEASE ASK FOR OUR DISCOUNT COUPON**

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    Tournament Entry Fee

    $425.00
    Division Quantity
    12U
    14U
    18U

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