Bitter Harvest Player Feedback
Thank you for playing Bitter Harvest. This form is focused on your overall experience, what worked well, and what could be improved in future updates.
How much of the game have you played?
Less than 1 hour
1–3 hours
3–6 hours
6+ hours
Overall, how would you rate your experience?
Did not enjoy it
1
2
3
4
Really enjoyed it
5
1 is Did not enjoy it, 5 is Really enjoyed it
What part of the game did you enjoy most?
*
What part of the game felt weakest or least satisfying?
*
Did the opening premise make you want to keep playing?
Not really
1
2
3
4
Yes, definitely
5
1 is Not really, 5 is Yes, definitely
How did the early-game pacing feel?
Too slow
Slightly slow
About right
Slightly fast
Too fast
Did the game give you enough direction without feeling too hand-holdy?
I often felt lost
1
2
3
4
The direction felt very clear
5
1 is I often felt lost, 5 is The direction felt very clear
Were there any moments where you were unsure what to do next?
*
Which activities did you enjoy most?
Farming
Trash collecting
Crafting
Fishing
Mining
Cooking
Quests
Relationships
Exploring
Discovering secrets/scandals
Which activity would you most like to see improved or expanded?
*
How satisfying was the money/progression curve?
Too slow
Slightly slow
About right
Slightly fast
Too fast
Did the village and characters feel interesting enough to keep engaging with?
Not really
1
2
3
4
Yes, very much
5
1 is Not really, 5 is Yes, very much
Which character, relationship, or storyline stood out most?
Did the scandals/secrets add to your interest in the village?
Not really
1
2
3
4
Yes, definitely
5
1 is Not really, 5 is Yes, definitely
Did the game’s tone work for you?
Yes, I liked the mix of cozy routines and sharper story elements
Mostly, but some parts could be adjusted
No, the tone did not work for me
Was anything repetitive in a way that hurt your enjoyment?
What is one change that would make Bitter Harvest better?
*
What kind of post-launch improvements would you most want to see?
More villager dialogue
More secrets/scandals
More crafting/cooking recipes
More mine levels
More quality-of-life options
More endings/story content
Gifting system
Open-ended play after story ends
Romance
Combat
Other
Email address
example@example.com
Any other thoughts?
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