If you've been laid off from games or animation — 5 minutes of your time.
You've got real production experience. We're trying to understand what that experience is worth right now — and how you're using it while between roles. No pitch. No product. Just honest questions. Anonymous · Takes 4–5 minutes · 10 questions.
How long were you working in the games or animation industry before your most recent layoff?
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Less than 1 year
1–3 years
3–5 years
5–10 years
10+ years
What was your role or specialism before you were laid off?
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How long have you been out of work since your layoff?
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Less than 1 month
1–3 months
3–6 months
6–12 months
Over a year
Have you tried to generate any income from your industry knowledge since being laid off?
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Freelance work
Teaching or tutoring privately
Creating a course on Udemy or Skillshare
YouTube, social media or content creation
1-on-1 mentorship sessions
Nothing yet — haven't found the right route
Other
If you tried any of those, how satisfied were you with the results?
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Not satisfied at all
1
2
3
4
Very satisfied
5
1 is Not satisfied at all, 5 is Very satisfied
What's the biggest barrier stopping you from earning money from your industry experience right now?
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I don't have an audience or following to sell to
Creating a course takes too much time and effort upfront
I don't know which platform to use
I'm not sure my knowledge is worth paying for
I'm focused entirely on finding a full-time job
I've tried but couldn't make it work
Other
How confident are you that your production experience would be genuinely useful to someone trying to break into the industry?
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Not confident at all
1
2
3
4
Absolutely confident
5
1 is Not confident at all, 5 is Absolutely confident
How important is it to you personally to stay connected to the industry and support the next generation of artists while you're between roles?
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Not important to me
1
2
3
4
Very important to me
5
1 is Not important to me, 5 is Very important to me
If you could share your production knowledge with emerging artists and earn money from it, what format would feel most natural to you?
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Writing a brief and giving written feedback on submitted work
Live 1-on-1 video sessions reviewing someone's portfolio
Recording a structured video course
Running a group workshop or webinar
Written critique with annotated examples
I'm not sure — open to whatever works
In one sentence, what's the hardest thing about being laid off from the games or animation industry that nobody talks about?
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Submit
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