We are thrilled to announce our upcoming Robotics and Automation Workshop Series! This hands-on program is designed to introduce intermediate students to the fascinating world of smart technology, coding, and engineering. Through interactive projects, your children will see how automation solves real-world challenges, from environmental conservation to industrial engineering.
Below are the exciting details for the Grade 7–8 stream:
Program Overview
Location: Ontario Tech University, North Oshawa Campus
Grades: 7–8
Time:
Session 1: Wednesday, August 19th | 9:00 am - 12:00 pm
Session 2: Wednesday, August 19th | 1:00 pm - 4:00 pm
Session 3: Thursday, August 20th | 9:00 am - 12:00 pm
Session 4: Thursday, August 20th | 1:00 pm - 4:00 pm
Maximum Capacity: 30 participants per session
Fee: Paid program (Registration and payment details provided upon opening)
Please Note: Spots are limited and expected to fill quickly. Confirmation details and additional program information will be sent after registration.
Workshop Sessions & Activities
Activity 1: Automated Eco-Tree Seeders
Can technology save our forests? Students will tackle global deforestation head-on by building and testing an automated tree-planting prototype. Using climate action technology, they will design a motorized system capable of efficiently replanting forests, showing them how engineering can create a greener future.
Activity 2: Advanced Light Systems
Take electronics to the next level! Students will step up to using industrial Arduino hardware kits to engineer a reactive smart-lighting framework. They will delve deeper into electronics, wiring specialized sensors and programming code to detect subtle shifts in light intensity, mimicking the smart grids used in modern smart cities.
Activity 3: Autonomous Industrial Vehicles
The race is on to optimize the supply chain. In this advanced robotics challenge, intermediate students will use mBot rovers and precise scaling tools to navigate a complex fulfillment map. They will program sophisticated paths, calculate real-time stop points, and configure obstacle-avoidance logic to learn how today’s high-tech manufacturing plants move cargo autonomously.
Activity 4: AR Sports Programming Challenge
Gamified physical tracking comes to life! Using advanced logic blocks in Tynker, students will engineer their own motion-activated Augmented Reality sports simulators. They will program physics parameters into the game engine, then step in front of the camera to physically test their reflexes against virtual baseballs and dodgeballs.
For inquiries regarding the program, curriculum, or registration timelines, please contact: paulaoluchi.duru@ontariotechu.ca