Two-Group Pool Play Structure (More Playtime)
- Group Stage: Split into 2 groups of 5 teams; each group plays a mini round-robin (4 games per group).
- Playoffs: Top 2 teams from each group advance to the finals.
- Games per Team: 4 max.
- Team Rosters: Limit teams to 10 players with no roster adjustments once games start.
- If two teams tie within a bracket or pool, Head-to-Head Result tie breaker will be implemented where The team that won the game in mini round robin played between the two tied teams wins the tiebreaker.
- Each game has 4 quarters and there will be 10 minutes game time per quarter
Essential Rules and Guidelines
- Substitutions are freely and easily permitted for both teams without heavily restrictive timing or possession constraints.
- During standard dead-ball stoppages—such as timeouts, quarter breaks, or certain out-of-bounds whistles—either team can request as many player changes as they want, provided the players check into the scorer's table properly.
- Captain ball and Team are allowed to call timeout for their respective team.
- Game Clock: the clock runs continuously during the 4th quarter and only stops for referees' whistles during the final 2 minutes and for all free throw situations throughout the entire period.
Personal Fouls & DisqualificationThe Limit
- A player who commits 5 personal fouls is disqualified and must leave the game.Platoon Exception (Quarters 1–3): If a player fouls out during the mandatory 5-minute rotation, the coach must sub in a player from the opposite unit.
- Technical Fouls: Count as both a personal foul and a team foul. If a player or coach receives 2 technical fouls, they are immediately ejected from the gym.
Team Fouls & The Penalty (Bonus)
- The Limit: Each quarter starts a fresh team foul count. On the 5th team foul of any quarter, the opposing team enters the penalty.
- The Penalty Award: Starting on the 5th team foul, all subsequent non-shooting defensive fouls result in 2 penalty free throws instead of an inbound pass.
- Quarter Reset: Team fouls reset to zero at the start of the 2nd, 3rd, and 4th quarters.
- Continuous Penalty Should applied if the game goes to Extra Period or Overtime.
Timeout Allocation and Limits
- First Half (Quarters 1 & 2): 2 timeouts per team. Unused timeouts do not carry over to the second half.
- Second Half (Quarters 3 & 4): 3 timeouts per team.Timeout Duration: Exactly 60 seconds (1 minute) each.
- Overtime: 1 timeout per team for the entire overtime period. Regular timeouts do not carry over into overtime.