• Made by: Just-A-Rookie

    Task Force: Elite Force 2.0 / Elite Force 2.1 / Elite Force 2.2 / Elite Force 2.3 / Elite Force 2.4

    Alliance: The Elite Force Family  

  • Hello Commanders, 

       Here,  you can convert the damage per second shown on a defensive building when scouting,  to the damage per shot.

    Note 1: If your opponent is using a Defensive Damage statue or a Damage Amplifier,  make sure you put the total of the original damage per second and the bonus damage per second given by the statue or the Damage Amplifier. (in case the calculation is hard use the little help right below) 

  • Note 2: The damage per second shown for a defensive building when scouting is inacurate therefore, the damage per shot conversion is inaccurate too. For example : Lets say the Rocket Launcher level 6 deals 28.09 damage per second,  it will show 29 damage per second instead,  which can make the conversion inaccurate.

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  • Machine Gun

    "The Machine Gun turret sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range."
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  • Sniper Tower

    "The Sniper in the tower shoots at enemy attackers. He's armed with a long-range rifle that deals good damage."
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  • Cannon

    "Cannons fire powerful, large caliber shells towards one target at a time. This makes them ideal against heavy and armored enemies, but less effective against massed infantry."
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  • Boom Cannon

    "The Boom Cannon fires devastating shots but takes a while to reload. Even the strongest armor is no match for the Boom!"
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  • Mortar

    "The Mortar is an artillery piece that is effective from medium to long range, but can't target enemies right next to it. Mortar shells explode and deal damage to all troops in the area of effect."
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  • Shock Launcher

    "The Shock Launcher fires shock bombs, similar to those in your Gunboat's arsenal. Enemy troops caught in the area of effect are briefly stunned and unable to move or attack."
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  • Rocket Launcher

    "The Rocket Launcher is a long distance artillery piece. It fires a salvo of rockets, followed by a significant reload time."
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  • MMG 9000

    "Welcome to the field test of our new and improved MMG9000: Massacre Machine Gun!"
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  • Super Mortar

    "Behold, the Super Mortar 3000! It will shred your troops to ribbons! MUHAHAHA!"
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  • Shock Blaster

    "The Shock Blaster shoots shock bullets at a high rate of fire, dealing heavy damage and stunning the target."
  • Please note that this calculations works for Shock Blaster I  & Shock Blaster II  &  Shock Blaster III 

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  • Lazor Beam

    "Future warfare! Lazor beams burn through any target, causing moderate damage to all enemies in its path."
  • Please note that this calculation works for Lazor Beam I  & Lazor Beam II  & Lazor Beam III

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  • Doom Cannon

    "Shoots a Doom Ray that destroys most targets outright. Slow rate of fire."
  • Check out The Boom Beach Wikia for information about the defensive buildings mentionned above at:

    http://boombeach.wikia.com

  • Resume the Boom, Commander! 

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