Knight Blades - The Awakening CHARACTER CREATION
KB - The Awakening Character Creation. Please note there is a section at the bottom of this form to total your character points. Any issues with this form, please PM haplotk114 on the forums, or mccoyteach@msn.com.
Member Information
Please fill out your real world name and current email.
Player Full Name
*
First Name
Last Name
E-mail
*
Is this a new Character Creation or an existing character update?
*
New Character
Character Update
Character Information
In this section you define your Character's Name, Class, and Religious preferences.
Character's Full Name
*
Aliases (Please place a comma between names.)
*
Religion (Please select the god or goddess your Character worships, if any)
*
none
Light (main God)
Grey (main God)
Dark (main God)
Arcana
Aureus
Bellicose
Clandesta
Halcyon
Karma
Kull
Lucenta
Nekros
Nemesus
Nexus
Nocturna
Phoenix
Sepsis
Sylvik
Tempesta
Urgo
Other
Other Choice:
Please select your Character's class
*
Warrior
Mage
Rogue
Cleric
Character's Race
In this section you will define your Character's Race and Racial Advantages - Basic Racial Advantages (BRA), Improved Racial Advantages (IRA), and Disadvantages. Please refer to the Rulebook for Racial Disadvantages.
Improved Racial Advantage?
*
No
Yes
Purchase of Improved Racial Advantage (10 CP)
Select your Character's Race
*
Human
Cat-kin
Dwarf
Dwarf-Deep
Elf-Blood
Elf-Dark
Elf-Half
Elf-High
Elf-Silver
Elf-Stone
Elf-Wild
Elf-Wood
Faun
Fey
Gnome
Gnome-Deep
Halfling
Half Orc
Half Ogre
Hybrid
Manu Tara
Minotaur
Ophidian
Human - have no Racial Advantages
Human
High Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
High Elf - Enter "1"
High Elf (BRA) - Resist One Charm Effect/Event (Free)
*
High Elf - Enter "1"
High Elf (IRA) - Resist Another Sleep Effect/Event
*
High Elf - Enter "1"
High Elf (IRA) - Resist Another Charm Effect/Event
*
High Elf - Enter "1"
Half Elf (BRA) Resist One Sleep Effect/Event (Free)
*
Half Elf - Enter "1"
Half Elf (IRA) Resist Another Sleep Effect/Event
*
Half Elf - Enter "1"
Wood, Wild, Silver Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Wood, Wild, Silver Elf - Enter "1"
Wood, Wild, Silver Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Wood, Wild, Silver Elf - Enter "1"
Wood, Wild, Silver Elf (IRA) - Resist Another Sleep Effects/Event
*
Wood, Wild, Silver Elf - Enter "1"
Wood, Wild, Silver Elf (IRA) - Resist Another Charm Effect/Event
*
Wood, Wild, Silver Elf - Enter "1"
Stone Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Stone Elf - Enter "1"
Stone Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Stone Elf - Enter "1"
Stone Elf (BRA) - Resist One Fear Effect/Event (Free)
*
Stone Elf - Enter "1"
Stone Elf (IRA) - Resist Another Sleep Effect/Event
*
Stone Elf - Enter "1"
Stone Elf (IRA) - Resist Another Charm Effect/Event
*
Stone Elf - Enter "1"
Stone Elf (IRA) - Resist One Mind Effect/Event
*
Stone Elf - Enter "1"
Dark Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Dark Elf - Enter "1"
Dark Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Dark Elf - Enter "1"
Dark Elf (BRA) - Gain One Extra Base Vitality from 5:55 pm - 5:55 am (Free)
*
Dark Elf - Enter "1"
Dark Elf (IRA) - Gain Another Extra Base Vitality from 5:55 pm - 5:55 am
*
Dark Elf - Enter "1"
Blood Elf (BRA) - Resist One Sleep Effect/Event (Free)
*
Blood Elf - Enter "1"
Blood Elf (BRA) - Resist One Charm Effect/Event (Free)
*
Blood Elf - Enter "1"
Blood Elf (BRA) - Resist One Blood Spell/Event (Free)
*
Blood Elf - Enter "1"
Blood Elf (IRA) - Agony "5-seconds" Weapon Strikes/Event
*
Blood Elf - Enter "3"
Dwarf (BRA) - Weapon Repair (Free)
*
Dwarf - Enter "3"
Dwarf (IRA) - Armor Repair
*
Dwarf - Enter "5"
Deep Dwarf (BRA) - Weapon Repair (Free)
*
Deep Dwarf - Enter "3"
Deep Dwarf (BRA) - Resist One Poison Effect/Event (Free)
*
Deep Dwarf - Enter "1"
Deep Dwarf (IRA) - Armor Repair
*
Deep Dwarf - Enter "5"
Deep Dwarf (IRA) - Resist Another Poison Effect/Event
*
Deep Dwarf - Enter "1"
Gnome (BRA) - Journeyman (Free)
*
Gnome - Enter "5"
Gnome (IRA) - One Attempt to Pick any Level Lock that is not a Door Lock/Event
*
Gnome - Enter "1"
Deep Gnome (BRA) - Arm Traps (Free)
*
Deep Gnome - Enter "1"
Deep Gnome (BRA) - Resist One Earth Spell/Event (Free)
*
Deep Gnome - Enter "1"
Deep Gnome (IRA) - Escape/Event
*
Deep Gnome - Enter "1"
Deep Gnome (IRA) - Resist Another Earth Spell/Event
*
Deep Gnome - Enter "1"
Halfling (BRA) - Appraising/Event (Free)
*
Halfling - Enter "5"
Halfling (IRA) - Resist One Fear Effect/Event
*
Halfling - Enter "1"
Half Orc (BRA) - Extra Base Vitality Point (Free)
*
Half Orc - Enter "1"
Half Orc (IRA) - Slay
*
Half Orc - Enter "1"
Minotaur (BRA) - Extra Base Vitality Point (Free)
*
Minotaur - Enter "1"
Minotaur (IRA) - Resist Waylay/Event
*
Minotaur - Enter "1"
Half Ogre (BRA) - Extra Base Vitality Point (Free)
*
Half Ogre - Enter "1"
Half Ogre (IRA) - Another Base Vitality Point
*
Half Ogre - Enter "1"
Cat-Kin (BRA) - Resist Two Charm Effects/Event (Free)
*
Cat-kin - Enter "2"
Cat-Kin (IRA) - Unlimited Resists to Trip
*
Cat-kin - Enter "1"
Cat-Kin (IRA) - Resist Another Charm Effect/Event
*
Cat-kin - Enter "1"
Faun (BRA) - Resist One Charm Effect/Event (Free)
*
Faun - Enter "1"
Faun (BRA) - Cast One Charm Person Innately/Event (Free)
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Faun - Enter "1"
Faun (IRA) - Resist Another Charm Effect/Event
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Faun - Enter "1"
Faun (IRA) - Cast Another Charm Person Innately/Event
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Faun - Enter "1"
Fey (BRA) - Resist One Sleep Effect/Event (Free)
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Fey - Enter "1"
Fey (BRA) - Cast One Sleep Effect Innately/Event (Free)
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Fey - Enter "1"
Fey (IRA) - Resist Another Sleep Effect/Event
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Fey - Enter "1"
Fey (IRA) - Cast Another Sleep Effect Innately/Event
*
Fey - Enter "1"
Hybrid (BRA) - Resist One Disease Effect/Event (Free)
*
Hybrid - Enter "1"
Hybrid (IRA) - Unlimited Resists to Disease
*
Hybrid - Enter "1"
Manu Tara (BRA)- Resist One Air Spell/Event (Free)
*
Manu Tara - Enter "1"
Manu Tara (IRA) - Resist Another Air Spell/Event
*
Manu Tara - Enter "1"
Ophidian (BRA) Resist One Poison Effect/Event (Free)
*
Ophidian - Enter "1"
Ophidian (IRA) - Gain One Natural Armor Point that is Healed as Vitality
*
Ophidian - Enter "1"
Vitality
This is the section to configure your character's Vitality. If you switch Race, please refresh your browser to update your Vitality.
Base Vitality for All Classes (0 CP)
+1 Additional Base Vitality for Warrior Class (0 CP)
+1 Vitality for Minotaurs, Half Orcs, & Half Ogres (0 CP)
Racial Ability Bonus
Bonus Vitality for Half Ogres with IRA (purchased above)
Improved Ratial Advantage Bonus
Vitality Enhancement I (10 CP)
Enter Additional Vitality to be purchased (0-5),
Vitality Enhancement II 6-10 (20 CP)
Prerequisite: Max Purchase of Vitality Enhancement I. Enter Additional Vitality to be purchased (0-5)
Total Vitality
Multi-Purchase Skills
Denoted (UP) in the Rulebook, the following skills are one-use per purchase. You may buy as many of each of these skills as you wish.
CB: Escape - R (Free)
*
Rogue Class Bonus. Enter "3"
Agony (10 CP)
Taught - Prerequisite: None
Appraising - W, M, C (2 CP)
Prerequisite: None
Appraising - Rogue (1 CP)
Prerequisite: None
Armor Repair - M, C, R (10 CP)
Prerequisite: None
Armor Repair - Warrior (5 CP)
Prerequisite: None
Backstab - W, M, C (6 CP)
Prerequisite: None
Backstab - Rogue (3 CP)
Prerequisite: None
Blacksmith - M, C, R (10 CP)
Prerequisite: None
Blacksmith - Warrior (5 CP)
Prerequisite: None
Critical Hit - M, C, R (8 CP)
Prerequisite: None
Critical Hit - Warrior (4 CP)
Prerequisite: None
Disable - M, C, R (10 CP)
Prerequisite: None
Disable - Warrior (5 CP)
Prerequisite: None
Disarm - M, C, R (5 CP)
Prerequisite: None
Disarm - Warrior (3 CP)
Prerequisite: None
Gift of Death - All (3 CP)
Prerequisite: None
Keen Shot - All (10 CP)
Prerequisite: None
Pierce - All (1 CP)
Prerequisite: None
Poison Resistance - W, M, C (8 CP)
Prerequisite: None
Poison Resistance - Rogue (6 CP)
Prerequisite: None
Profession - All (5 CP)
Prerequisite: None
Steady Shield - Warrior (3 CP)
Prerequisite: None
Steady Shield - M, C, R (5 CP)
Prerequisite: None
Trip - M, C, R (8 CP)
Prerequisite: None
Trip - Warrior (4 CP)
Prerequisite: None
Tutor - All (5 CP)
Prerequisite: 5 of the Skill or Spell to be taught
Weapon Repair - Warrior (1 CP)
Prerequisite: None
Weapon Repair - M, C, R (3 CP)
Prerequisite: None
Weapon Retention - All (3 CP)
Prerequisite: None
Attune Magic - Mage (3 CP)
(Mage Only) Prerequisite: None
Compose Mana Cast. Scrolls - Mage (3 CP)
(Mage Only) Prerequisite: 2 Mastery Points
Ritual Casting - Mage (1 CP)
(Restricted to Mage) Prerequisite: None
Compose Divine Cast. Scrolls - Cleric (3 CP)
(Cleric Only) Prerequisite: 2 Mastery Points
Rite Casting - Cleric (1 CP)
(Restricted to Cleric) Prerequisite: None
Slay Undead - Cleric (25 CP + 1 MP)
(Cleric Only) Prerequisite: 4 Mastery Points
Create Holy Water - Cleric (1 CP)
(Cleric Only) Prerequisite: None
Dodge - Rogue (25 CP + 1 MP)
(Rogue Only) Prerequisite: 2 Mastery Points
Escape - Rogue (3 CP)
(Rogue Only) Prerequisite: None
Greater Backstab - Rogue (6 CP)
(Rogue only) Prerequisite: 5 Backstabs
Lethal Backstab - Rogue (15 CP + 1 MP)
(Rogue Only) Prerequisite: 5 Greater Backstabs, 2 Mastery Points
Greater Critical Hit - Warrior (8 CP)
(Warrior Only) Prerequisite: 5 Critical Hits
Parry - Warrior (25 CP)
(Warrior Only) Prerequisite: None
Shatter - Warrior (15 CP + 1 MP)
(Warrior Only) Prerequisite: 3 Mastery Points
Slay - Warrior (15 CP + 1 MP)
(Warrior Only) Prerequisite: 5 Greater Criticals, 2 Mastery Points
Trap Avoidance - Rogue (5 CP)
(Rogue Only) Prerequisite: None
Divine and Mana Spells
Divine spells are divided into Standard and Specialty Priest spells. Mana spells are divided into Universal and Specialist spells. SPELLS MUST BE LEARNED IN ORDER BY CP COSTS. FOR EXAMPLE: YOU NEED TO LEARN A 1 TO BE ABLE TO LEARN A 3. YOU NEED TO LEARN A 3 TO BE ABLE TO LEARN A 5. LEARN A 5 TO BE ABLE TO LEARN A 10. LEARN A 10 TO BE ABLE TO LEARN A 15. EARN A 15 TO BE ABLE TO LEARN A 20.
Standard Divine Spells - You may purchase as many of each Spell as you wish. All classes can purchase Standard Divine Spells
CB: S1: Cure Minor Wounds - C (Free)
*
Cleric Class Bonus. S1. Enter "10"
S1: Awaken - C (1 CP)
Standard Divine - 1
S1: Cure Minor Wounds - C (1 CP)
Standard Divine - 1
S1: Neutralize Poison - C (1 CP)
Standard Divine - 1
S1: Awaken - W, R, M (3 CP)
Standard Divine - 1
S1: Cure Minor Wounds - W, R, M (3 CP)
Standard Divine - 1
S1: Neutralize Poison - W, R, M (3CP)
Standard Divine - 1
S3: Alleviate Fear - C (3 CP)
Standard Divine - 3
S3: Constitution - C (3 CP)
Standard Divine - 3
S3: Freedom - C (3 CP)
Standard Divine - 3
S3: Poison Guard - C (3 CP)
Standard Divine - 3
S3: Alleviate Fear - W, R, M (9 CP)
Standard Divine - 3
S3: Constitution - W, R, M (9 CP)
Standard Divine - 3
S3: Freedom - W, R, M (9 CP)
Standard Divine - 3
S3: Poison Guard - W, R, M (9 CP)
Standard Divine - 3
S5: Cure Critical Wounds - C (5 CP)
Standard Divine - 5
S5: Cure Disease - C (5 CP)
Standard Divine - 5
S5: Damage Guard - C (5 CP)
Standard Divine - 5
S5: Cure Critical Wounds - W, R, M (15 CP)
Standard Divine - 5
S5: Cure Disease - W, R, M (15 CP)
Standard Divine - 5
S5: Damage Guard - W, R, M (15 CP)
Standard Divine - 5
S10: Cure Mortal Wounds - C (10 CP)
Standard Divine - 10
S10: Pin - C (10 CP)
Standard Divine - 10
S10: Cure Mortal Wounds - W, R, M (30 CP)
Standard Divine - 10
S10: Pin - W, R, M (30 CP)
Standard Divine - 10
Specialty Priest Spells. To access these Spells, Holy Investiture must be Purchased.
Purchase Holy Investiture?
*
no
yes
Holy Investiture - Cleric (3 CP)
Single Use - Prerequisite: None
Select the Deity your Character will Specialize in.
*
Arcana
Aureus
Bellicose
Clandesta
Halcyon
Karma
Kull
Lucenta
Nekros
Nemesus
Nexus
Nocturna
Phoenix
Sepsis
Sylvik
Tempesta
Urgo
Sp1: Turn Undead L1 - C (1 CP)
All SPS - 1
SpC1: Protected Cache - C (1 CP)
Clandesta - 1
SpKa1: Fortunate Victim - C (1 CP)
Karma - 1
SpT1: Chaotic Disarm - C (1 CP)
Tempesta - 1
Sp1: Turn Undead L1 - W, R, M (3 CP)
All SPS - 1
SpC1: Protected Cache - W, R, M (3 CP)
Clandesta - 1
SpKa1: Fortunate Victim - W, R, M (3 CP)
Karma - 1
SpT1: Chaotic Disarm - W, R, M (3 CP)
Tempesta - 1
Sp3: Turn Undead L2 - C (3 CP)
All SPS - 3
SpB3: Skin of Iron - C (3 CP)
Bellicose - 3
SpKu3: Envenom - C (3 CP)
Kull - 3
SpU3: Sixth Sense - C (3 CP)
Urgo - 3
SpSy3: Tree Healing - C (3 CP)
Sylvik - 3
SpAu3: Weapon of Silver - C (3 CP)
Aureus - 3
Sp3: Turn Undead L2 - W, R, M (9 CP)
All SPS - 3
SpB3: Skin of Iron - W, R, M (9 CP)
Bellicose - 3
SpKu3: Envenom - W, R, M (9 CP)
Kull - 3
SpU3: Sixth Sense - W, R, M (9 CP)
Urgo - 3
SpSy3: Tree Healing - W, R, M (9 CP)
Sylvik - 3
SpAu3: Weapon of Silver - W, R, M (9 CP)
Aureus - 3
Sp5: Turn Undead L3 - C (5 CP)
All SPS - 5
Sp5: Bless Weapon - C (5 CP)
All SPS - 5
SpSe5: Inflict Nausea - C (5 CP)
Sepsis - 5
SpNk5: Undead Restoration - C (5 CP)
Nekros - 5
SpAr5: Deny Spell Resistance - C (5 CP)
Arcana - 5
SpNx5: Denial of Spellcasting - C (5 CP)
Nexus - 5
Sp5: Turn Undead L3 - W, R, M (15 CP)
All SPS - 5
Sp5: Bless Weapon - W, R, M (15 CP)
All SPS - 5
SpSe5: Inflict Nausea - W, R, M (15 CP)
Sepsis - 5
SpNk5: Undead Restoration - W, R, M (15 CP)
Nekros - 5
SpAr5: Deny Spell Resistance - W, R, M (15 CP)
Arcana - 5
SpNx5: Denial of Spellcasting - W, R, M (15 CP)
Nexus - 5
Sp10: Turn Undead L4 - C (10 CP)
All SPS - 10
SpH10: Overjoy - C (10 CP)
Halcyon - 10
SpL10: Daytime Constitution - C (10 CP)
Lucenta - 10
SpNm10: Spell Retribution - C (10 CP)
Nemesus - 10
SpNo10: Nighttime Constitution - C (10 CP)
Nocturna - 10
Sp10: Turn Undead L4 - W, R, M (30)
All SPS - 10
SpH10: Overjoy - W, R, M (30)
Halcyon - 10
SpL10: Daytime Constitution - W, R, M (30)
Lucenta - 10
SpNm10: Spell Retribution - W, R, M (30)
Nemesus - 10
SpNo10: Nighttime Constitution - W, R, M (30)
Nocturna - 10
Sp15: Turn Undead L5 - C (15 CP)
All SPS - 15
SpP15: Full Healing - C (15 CP)
Phoenix 15
Sp15: Santuary - C (15 CP)
All SPS - 15: Taught, 5 Max, Cleric Only
Sp15: Turn Undead L5 - W, R, M (45 CP)
All SPS - 15
SpP15: Full Healing - W, R, M (45 CP)
Phoenix 15
Mana Spells. You may purchase as many of each Spell as you wish. All classes can purchase from the School of Universal Magic.
CB: Magic Missle - M (Free)
*
Mage Class Bonus. Enter "10"
U1: Enchanted Arrow - M (1 CP)
Universal 1
U1: Identify - M (1 CP)
Universal 1
U1: Magic Missle - M (1 CP)
Universal 1
U1: Enchanted Arrow - W, R, C (3 CP)
Universal 1
U1: Identify - W, R, C (3 CP)
Universal 1
U1: Magic Missle - W, R, C (3 CP)
Universal 1
U3: Spell Guard - M (3 CP)
Universal 3
U3: Zone of Comm. - M (3 CP)
Universal 3
U3: Spell Guard - W, R, C (9 CP)
Universal 3
U3: Zone of Comm. - W, R, C (9 CP)
Universal 3
U5: Enchanted Weapon - M (5 CP)
Universal 5
U5: Force Missle - M (5 CP)
Universal 5
U5: Spell Resistance - M (5 CP)
Universal 5
U5: Enchanted Weapon - W, R, C (15 CP)
Universal 5
U5: Force Missle - W, R, C (15 CP)
Universal 5
U5: Spell Resistance - W, R, C (15 CP)
Universal 5
U10: Anti-Magic Shell - M (10 CP)
Universal 10
U10: Force Bolt - M (10 CP)
Universal 10
U10: Anti-Magic Shell - W, R, C (30 CP)
Universal 10
U10: Force Bolt - W, R, C (30 CP)
Universal 10
U15: Dispel - M (15 CP)
Universal 15
U15: Magic Armor - M (15 CP)
Universal 15
U15: Dispel - W, R, C (45 CP)
Universal 15
U15: Magic Armor - W, R, C (45 CP)
Universal 15
U20: Sleep - M (20 CP)
Universal 20, Taught, Mage Only
U20: Mage Key - M (20 CP)
Universal 20, Taught, Mage Only
School of Magic Specialist. To access these Spells, School of Magic Specialist must be Purchased.
Purchase School of Magic Specialist?
*
no
yes
School of Magic Specialist - Mage (3 CP)
Single Use - Mage Only - Prerequisite: None
Select the School your Character will Specialize in - School of
Air
Earth
Fire
Water
Blood
Chaos
Necromancy
A1: Magic Missle - M (1 CP)
Air - 1
A1: Magic Missle - W, R, C (3 CP)
Air - 1
A3: Air Resistance - M (3 CP)
Air - 3
A3: Disarming Wind - M (3 CP)
Air - 3
A3: Air Resistance - W, R, C (9 CP)
Air - 3
A3: Disarming Wind - W, R, C (9 CP)
Air - 3
A5: Shock - M (5 CP)
Air - 5
A5: Shock - W, R, C (15 CP)
Air - 5
A10: Lightning Bolt - M (10 CP)
Air - 10
A10: Air of Silence - M (10 CP)
Air - 10
A10: Electrocution - M (10 CP)
Air - 10
A10: Static Discharge - M (10 CP)
Air - 10
A10: Lightning Bolt - W, R, C (30 CP)
Air - 10
A10: Air of Silence - W, R, C (30 CP)
Air - 10
A10: Electrocution - W, R, C (30 CP)
Air - 10
A10: Static Discharge - W, R, C (30 CP)
Air - 10
A15: Cloak of Lightening - M (15 CP)
Air - 15
A15: Dismiss Earth Elemental - M (15 CP)
Air - 15
A15: Cloak of Lightening - W, R, C (45 CP)
Air - 15
A15: Dismiss Earth Elemental - W, R, C (45 CP)
Air - 15
A20: Chain Lightning - M (20 CP)
Air - 20: Taught, 5 Max, Mage Only
A20: Lightning Storm - M (20 CP)
Air - 20: Taught, 5 Max, Mage Only
E1: Magic Missile - M (1 CP)
Earth - 1
E1: Magic Missile - W, R, C (3 CP)
Earth - 1
E3: Earth Resistance - M (3 CP)
Earth - 3
E3: Earth Resistance - W, R, C (9 CP)
Earth - 3
E5: Sandblast - M (5 CP)
Earth - 5
E5: Sandblast - W, R, C (15 CP)
Earth - 5
E10: Boulder - M (10 CP)
Earth - 10
E10: Earthen Grasp - M (10 CP)
Earth - 10
E10: Fist of Rock - M (10 CP)
Earth - 10
E10: Granite Form - M (10 CP)
Earth - 10
E10: Stone Skin - M (10 CP)
Earth - 10
E10: Boulder - W, R, C (30 CP)
Earth - 10
E10: Earthen Grasp - W, R, C (30 CP)
Earth - 10
E10: Fist of Rock - W, R, C (30 CP)
Earth - 10
E10: Granite Form - W, R, C (30 CP)
Earth - 10
E10: Stone Skin - W, R, C (30 CP)
Earth - 10
E15: Cloak of Earth - M (15 CP)
Earth - 15
E15: Dismiss Air Elemental - M (15 CP)
Earth - 15
E15: Cloak of Earth - W, R, C (45 CP)
Earth - 15
E15: Dismiss Air Elemental - W, R, C (45 CP)
Earth - 15
E20: Stalactite - M (20 CP)
Earth - 20: Taught, 5 Max, Mage Only
E20: Avalanche - M (20 CP)
Earth - 20: Taught, 5 Max, Mage Only
F1: Magic Missile - M (1 CP)
Fire - 1
F1: Magic Missile - W, R, C (3 CP)
Fire - 1
F3: Flaming Blade - M (3 CP)
Fire - 3
F3: Fire Resistance - M (3 CP)
Fire - 3
F3: Fire Resistance - W, R, C (9 CP)
Fire - 3
F3: Flaming Blade - W, R, C (9 CP)
Fire - 3
F5: Flameburst - M (5 CP)
Fire - 5
F5: Flameburst - W, R, C (15 CP)
Fire - 5
F10: Fireball - M (10 CP)
Fire - 10
F10: Searing Weapon - M (10 CP)
Fire - 10
F10: Fiery Agony - M (10 CP)
Fire - 10
F10: Fireball - W, R, C (30 CP)
Fire - 10
F10: Searing Weapon - W, R, C (30 CP)
Fire - 10
F10: Fiery Agony - W, R, C (30 CP)
Fire - 10
F15: Cloak of Fire - M (15 CP)
Fire - 15
F15: Dismiss Water Elemental - M (15 CP)
Fire - 15
F15: Wildfire - M (15 CP)
Fire - 15
F15: Cloak of Fire - W, R, C (45 CP)
Fire - 15
F15: Dismiss Water Elemental - W, R, C (45 CP)
Fire - 15
F15: Wildfire - W, R, C (45 CP)
Fire - 15
F20: Flamestrike - M (20 CP)
Fire - 20: Taught, 5 Max, Mage Only
W1: Magic Missile - M (1 CP)
Water - 1
W1: Magic Missile - W, R, C (3 CP)
Water - 1
W3: Water Resistance - M (3 CP)
Water - 3
W3: Grip of Ice - M (3 CP)
Water - 3
W3: Water Resistance - W, R, C (9 CP)
Water - 3
W3: Grip of Ice - W, R, C (9 CP)
Water - 3
W5: Icicle - M (5 CP)
Water - 5
W5: Icicle - W, R, C (15 CP)
Water - 5
W10: Frozen Arm - M (10 CP)
Water - 10
W10: Frostbite - M (10 CP)
Water - 10
W10: Shatter Shield - M (10 CP)
Water - 10
W10: Ice Armor - M (10 CP)
Water - 10
W10: Frozen Arm - W, R, C (30 CP)
Water - 10
W10: Frostbite - W, R, C (30 CP)
Water - 10
W10: Shatter Shield - W, R, C (30 CP)
Water - 10
W10: Ice Armor - W, R, C (30 CP)
Water - 10
W15: Cloak of Ice - M (15 CP)
Water - 15
W15: Dismiss Fire Elemental - M (15 CP)
Water - 15
W15: Cloak of Ice - W, R, C (45 CP)
Water - 15
W15: Dismiss Fire Elemental - W, R, C (45 CP)
Water - 15
W20: Cone of Cold - M (20 CP)
Water - 20: Taught, 5 Max, Mage Only
W20: Ice Storm - M (20 CP)
Water - 20: Taught, 5 Max, Mage Only
C1: Magic Missle - M (1 CP)
Chaos - 1
C1: Magic Missle - W, R, C (3 CP)
Chaos - 1
C3: Fumble - M (3 CP)
Chaos - 3
C3: Fumble - W, R, C (9 CP)
Chaos - 3
C5: Chaotic Agony - M (5 CP)
Chaos - 5
C5: Spell Malice - M (5 CP)
Chaos - 5
C5: Vertigo - M (5 CP)
Chaos - 5
C5: Chaotic Agony - W, R, C (15 CP)
Chaos - 5
C5: Spell Malice - W, R, C (15 CP)
Chaos - 5
C5: Vertigo - W, R, C (15 CP)
Chaos - 5
C10: Feeble Mind - M (10 CP)
Chaos - 10
C10: Feeble Mind - W, R, C (30 CP)
Chaos - 10
C15: Charm Person - M (15 CP)
Chaos - 15
C15: Cloak of Chaos - M (15 CP)
Chaos - 15
C15: Incite - M (15 CP)
Chaos - 15
C15: Charm Person - W, R, C (45 CP)
Chaos - 15
C15: Cloak of Chaos - W, R, C (45 CP)
Chaos - 15
C15: Incite - W, R, C (45 CP)
Chaos - 15
C20: Wandering Mind - M (20 CP)
Chaos - 20: Taught, 5 Max, Mage Only
B1: Magic Missle - M (1 CP)
Blood - 1
B1: Magic Missle - W, R, C (3 CP)
Blood - 1
B3: Critical Blood Magic - M (3 CP)
Blood - 3
B3: Innate Blood Casting - M (3 CP)
Blood - 3
B3: Critical Blood Magic - W, R, C (9 CP)
Blood - 3
B3: Innate Blood Casting - W, R, C (9 CP)
Blood - 3
B5: Severe Blood Magic - M (5 CP)
Blood - 5
B5: Severe Blood Magic - W, R, C (15 CP)
Blood - 5
B10: Agony of the Blood - M (10 CP)
Blood - 10
B10: Dire Blood Magic - M (10 CP)
Blood - 10
B10: Perpetual Bleeding - M (10 CP)
Blood - 10
B10: Agony of the Blood - W, R, C (30 CP)
Blood - 10
B10: Dire Blood Magic - W, R, C (30 CP)
Blood - 10
B10: Perpetual Bleeding - W, R, C (30 CP)
Blood - 10
B15: Cloak of Blood - M (15 CP)
Blood - 15
B15: Soporific Blood Magic - M (15 CP)
Blood - 15
B15: Cloak of Blood - W, R, C (45 CP)
Blood - 15
B15: Soporific Blood Magic - W, R, C (45 CP)
Blood - 15
B20: Fatal Blood Magic - M (20 CP)
Blood - 20: Taught, 5 Max, Mage Only
N1: Magic Missile - M (1 CP)
Necromancy - 1
N1: Magic Missile - W, R, C (3 CP)
Necromancy - 1
N3: Mend Undead - M (3 CP)
Necromancy - 3
N3: Mend Undead - W, R, C (9 CP)
Necromancy - 3
N5: Black Tenticles - M (5 CP)
Necromancy - 5
N5: Bone To Steel - M (5 CP)
Necromancy - 5
N5: Necromantic Fear - M (5 CP)
Necromancy - 5
N5: Black Tenticles - W, R, C (15 CP)
Necromancy - 5
N5: Bone To Steel - W, R, C (15 CP)
Necromancy - 5
N5: Necromantic Fear - W, R, C (15 CP)
Necromancy - 5
N10: Command Undead - M (10 CP)
Necromancy - 10
N10: Command Undead - W, R, C (30 CP)
Necromancy - 10
N15: Cloak of Bone - M (15 CP)
Necromancy - 15
N15: Spirit Armor - M (15 CP)
Necromancy - 15
N15: Cloak of Bone - W, R, C (45 CP)
Necromancy - 15
N15: Spirit Armor - W, R, C (45 CP)
Necromancy - 15
N20: Ray of Fatigue - M (20 CP)
Necromancy - 20: Taught, 5 Max, Mage Only
N20: Harm - M (20 CP)
Necromancy - 20: Taught, 5 Max, Mage Only
Max 5 - Purchase Skills
Denoted (5P) in the Rulebook, here are skills that are one-use per purchase. You may buy up to of 5 of each skill listed below.
Journeyman - All (5 CP)
Prerequisite: None
Shield Kick - All (2 CP)
Prerequisite: None
Arcane - Mage (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Divergent Spellcasting - Mage (3 CP + 1 MP)
Prerequisite: 4 Mastery Points
Lore - Mage (5 CP)
Prerequisite: None
Cleave - Warrior (20 CP + 1 MP)
Prerequisite: 4 Mastery Points
Fatalstrike - Warrior (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Contacts - Warrior (5 CP)
Prerequisite: None
Assassinate - Rogue (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Undercurrent - Rogue (5 CP)
Prerequisite: None
Resurrection - Cleric (30 CP + 1 MP) Restricted
(Master Skill) Prerequisite: 10 Mastery Points
Divine Inspiration - Cleric (5 CP)
Prerequisite: None
Single Purchase Skills
Denoted (1P) in the handbook, here you will find Single-Purchase Skills for Purchase.
Artisan - All (10 CP)
Single Use - Prerequisite: 5 Journeymans
Dual-Classed - All (50 CP + 1 MP)
Single Use - Prerequisite: 18 Mastery Points
Info. Network - All (30 CP + 1 MP)
Single Use - Prerequisite: 5 Mastery Points
Self-Remedy - All (5 CP)
Single Use - Prerequisite: None
Specialized Training - All (50 CP)
Single Use - Prerequisites of Relevant Skill
Waylay Guard - All (10 CP)
Single Use - Prerequisite: None
Waylay Resistance - All (20 CP)
Single Use - Taught - Prerequisite: Waylay Guard
Lay on Hands - Cleric (10 CP)
Single Use - Taught - Cleric Only - Prerequisite: None
Expert Healer - Cleric (20 CP + 1 MP)
Single Use - Cleric Only - Prerequisite: Lay on Hands, 3 Mastery Points
Poison Preparer - Rogue (20 CP + 1 MP)
Single Use - Rogue Only - Prerequisite: 4 Mastery Points
Hard to Kill - Warrior (20 CP)
Single Use - Warrior Only - Prerequisite: Self-Remedy
Innate Casting - Mage (40 CP)
Single Use - Taught - Mage Only - Prerequisite: None
Spell Reflection - Mage (20 CP + 1 MP)
Single Use - Mage Only - Prerequisites: 3 Mastery Points
Unlimited Use Skills
Denoted (UU) in the Handbook, here you will find Unlimited Use Skills for purchase. You may only buy each skill once, but once purchased, the skill can be used in game an unlimited number of times.
Arm Traps - Rogue (5 CP)
Unlimited Use - Prerequisite: None
Arm Traps - W, M, C (10 CP)
Unlimited Use - Prerequisite: None
Cold Blooded Killer - All (20 CP)
Unlimited Use - Prerequisite: None
Diagnose - Cleric (2 CP)
Unlimited Use - Prerequisite: First Aid
Diagnose - W, M, R (3 CP)
Unlimited Use - Prerequisite: First Aid
Empathic Healing - All (20 CP)
Unlimited Use - Prerequisite: None
Feel No Pain - Warrior (30 CP)
Unlimited Use, Taught - Prerequisite: None
First Aid - All (3 CP)
Unlimited Use - Prerequisite: None
Globe Throwing - All (15 CP)
Unlimited Use - Prerequisite: Poison Handling
Self-Sacrifice - All (12 CP)
Unlimited Use - Prerequisite: None
Sniper - All (10 CP)
Unlimited Use - Prerequisite: None
Waylay - Rogue (20 CP)
Unlimited Use, Taught - Prerequisite: None
Lockpicking - Rogue (10 CP)
Unlimited Use - Prerequisite: None
Lockpicking - W, M, C (20 CP)
Unlimited Use - Prerequisite: None
Locksmith - Rogue (5 CP) BE
Unlimited Use - Prerequisite: Lockpicking
Locksmith - W, M, C (10 CP) BE
Unlimited Use - Prerequisite: Lockpicking
Lockpicking Advanced L1 - All (4 CP)
Unlimited Use - Prerequisite: Lockpicking
Lockpicking Advanced L2 - All (6 CP)
Unlimited Use - Prerequisite: Lockpicking Advanced L1
Lockpicking Advanced L3 - All (8 CP)
Unlimited Use - Prerequisite: Adv. Lockpicking L2
Lockpicking Advanced L4 - All (10 CP)
Unlimited Use - Prerequisite: Lockpicking Advanced L3
Lockpicking Advanced L5 - All (12 CP)
Unlimited Use - Prerequisite: Lockpicking Advanced L4
Poison Handling - Rogue (2 CP)
Unlimited Use - Prerequisite: None
Poison Handling - W, R, C (8 CP)
Unlimited Use - Prerequisite: None
Poison Recognition - Rogue (2 CP)
Unlimited Use - Prerequisite: None
Poison Recognition - W, M, C (4 CP)
Unlimited Use - Prerequisite: None
Poisoncraft L1 - All (8 CP)
Unlimited Use - Prerequisite: Poison Recognition
Poisoncraft L2 - All (10 CP)
Unlimited Use - Prerequisite: Poisoncraft L1
Poisoncraft L3 - All (12 CP)
Unlimited Use - Prerequisite: Poisoncraft L2
Poisoncraft L4 - All (14 CP)
Unlimited Use - Prerequisite: Poisoncraft L3
Poisoncraft L5 - All (16 CP)
Unlimited Use - Prerequisite: Poisoncraft L4
Potion Identification - Mage (2 CP)
Unlimited Use - Prerequisite: None
Potion Identification - W, R, C (4 CP)
Unlimited Use - Prerequisite: None
Potion Brewing L1 - All (8 CP)
Unlimited Use - Prerequisite: Potion Identification
Potion Brewing L2 - All (10 CP)
Unlimited Use - Prerequisite: Potion Brewing L1
Potion Brewing L3 - All (12 CP)
Unlimited Use - Prerequisite: Potion Brewing L2
Potion Brewing L4 - All (14 CP)
Unlimited Use - Prerequisite: Potion Brewing L3
Potion Brewing L5 - All (16 CP)
Unlimited Use - Prerequisite: Potion Brewing L4
Read Divine Scrolls - Cleric (5 CP)
Unlimited Use - Prerequisite: None
Read Divine Scrolls - W, R, M (10 CP)
Unlimited Use - Prerequisite: None
Read Mana Scrolls - Mage (5 CP)
Unlimited Use - Prerequisite: None
Read Mana Scrolls - W, R, C (10 CP)
Unlimited Use - Prerequisite: None
Specialized Training Skills
To purchase skills within this section, you must have purchased the skill Specialized Training. You may then choose one skill from this section as if you were a member of the class it originally belongs. The 2x Skill cost is already reflected in the noted cost.
Create Holy Water (Cleric) (2 CP)
Prerequisite: None
Compose Divine Casting Scrolls (Cleric) (6 CP + 1 MP)
Prerequisite: 2 Mastery Points
Divine Inspiration (Cleric) (10 CP)
Prerequisite: None
Expert Healer (Cleric) (40 CP + 1 MP)
Prerequisite: Lay on Hands and 3 Mastery Points
Holy Investiture (Cleric) (6 CP)
Prerequisite: None
Slay Undead (Cleric) (50 CP + 1 MP)
Prerequisite: 4 Mastery Points
Divergent Spellcasting (Mage) (6 CP + 1 MP)
Prerequisite: 4 Mastery Points
Attune Magic (Mage) (4 CP)
Prerequisite: None
Lore (Mage) (10 CP)
Prerequisite: None
Compose Mana Casting Scrolls (Mage) (6 CP + 1 MP)
Prerequisite: 2 Mastery Points
School of Magic Specialist (Mage) (6 CP)
Prerequisite: None
Spell Reflection (Mage) (40 CP + 1 MP)
Prerequisite: 3 Mastery Points
Dodge (Rogue) (50 CP + 1 MP)
Prerequisite: 2 Mastery Points
Escape (Rogue) (6 CP)
Prerequisite: None
Greater Backstab (Rogue) (12 CP)
Prerequisite: 5 Backstabs
Trap Avoidance (Rogue) (10 CP)
Prerequisite: None
Undercurrent (Rogue) (10 CP)
Prerequisite: None
Waylay (Rogue) (20 CP)
Prerequisite: One-Handed Melee Weapon Skill
Restricted & Taught Skills
Restricted and Taught skills do not appear on this Player Character Creation Sheet. These skills must be acquired In Game and thus cannot be bought at the time of character creation.
Total Character Points spent:
Please total up all the Character points that you have spent in this build and place the total in the box at the bottom of the form. Also, if you would mark the type of points you have used during this build it will aid us in verifying the build.
Types of Points Used: Please check the types of points.
*
Base 50 Character Points
Character History Points (50 CP)
Character Conversion Points (up to 25 CP)
Earned Points
Donation and NPC Points
Underworld to Awakening Conversion Points
Total Character Points (CP) used in build:
Total Mastery Points (MP) used in build:
Please make any notes regarding your character creation that we should be aware of.
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