LookUp.Live Student Startup Challenge Grant
LookUp.live and the Magnuson Center for Entrepreneurship at Dartmouth have partnered to award a grant for ground-breaking student ideas, solutions, or social ventures that will shift social norms and help youth find balance between their tech use and their real lives.
Overarching problem we hope you can help solve
Digital addiction is an emerging global epidemic, which some link to the escalating mental health crisis among youth 10-24 including anxiety, depression, loneliness, distorted reality and social imbalance. Suicide rates in the US and the rate at which youth seriously consider it rose 33% and 25%, respectively, between 2009-2017. The percentage of non-fatal, self-harming incidents for girls 10-14 rose 189% between 2009-2015, while college students in one study reported experiencing depression (40%), hopelessness (51%) and overwhelming anxiety (60%) in the last 12 months. The Government of South Korea has declared internet use a public health crisis, and “gaming addiction” is now a classified disease by the World Health Organization.
According to Tristan Harris, the average person checks their phone 150 times per day. Though there are many factors, correlative data between excessive use of digital devices and social media in multiple studies (NIH) signifies the call to address youth digital addiction. Today, nearly 100% of all solutions are designed and driven by adults with little, if any, youth engagement. We believe empowering youth to have agency over their relationship with technology is the best way to make a positive social impact.
We want your brilliant ideas to promote tech-life balance for students and young adults. Your idea should be innovative and aligned with LookUp.live's mission, driving youth away from screen addiction and more towards living in the now. This is your Call to Lead and chance to address one of our most pressing human concerns of our times - youth mental health and digital addiction.
Given the scope and complexity of the digital addiction and distraction problem (e.g. social media, porn,YouTube/Netflix binge watching, gaming, cyber-bullying, texting) we encourage any type of creative initiatives including art and exhibits, high/low tech applications, performances, events, advocacy or communication campaigns, products, and pretty much anything else in between. The sky’s the limit. Your future is your future. Let’s see what you’ve got!
Your application will be evaluated based on the following
Responsiveness - How well your idea addressed digital addiction and tech/life balance. Without a proof of concept it is hard to evaluate impact, so we’ll be looking for how well you understand the specific problem and how well your solution could positively impact your target population. And don’t worry - we don’t expect unicorns or silver bullets.
Unique Approach - They’ll also be looking to see how unique your solution is in the space. We strongly prefer that to be the case. If not, how is your solution a dramatic improvement over existing solutions that are similar?
Execution Plan – Have you demonstrated that you have taken the time to think through how your idea can be executed and the resources you will need to succeed. Has the execution plan been properly thought out. Is it feasible?
What is required to apply
--Pitch Deck (10-20 slides) should include the following:
Describe the specific problem you are trying to solve. Please include information explaining the causes of this problem and why it still exists. (market)
Explain why this social venture important to you personally. What is motivating you?
Describe your specific program, product, campaign, or idea you will implement to solve the problem.
Explain how your idea is unique and innovative compared to other individuals or organizations addressing the same issue. (value prop)
Explain how the lives of your target population will be better off because of your idea. If appropriate, identify the targeted age band for your solution (Middle School, High School, College, Post College).
Describe how you expect to execute your proposal. Include an outline that addresses what it will require (team, skills, tech, etc) to produce/build the solution. How will you use the $2500 grant should you win?
--Mock-ups, storyboards, designs, scripts etc. encouraged but not required (photos or drawings can be submitted with the application)
--Logo (can be mockup)
--Possible 15 minute interview
Important LookUp.live Grant details
--The LookUp.live Student Grant is open to enrolled full-time undergraduate and graduate Dartmouth students who are either the founder or one of the co-founders of the venture
--One (1) grant of $2,500 will be awarded for the LookUp.live Founder Grant
--Entries can be from individuals or teams collaborating on an idea
--Winning concepts and founders become projects/innovators, respectively in the LookUp.live incubator where additional resources will be available
Grant Dates and Deadlines
Applications due: Friday, November 8 at 11:59am (noon)