G4C20 Festival: Call for talks, speakers
  • Session Submissions are now closed!

    Open call for the 2020 Games for Change Festival sessions has ended. Our curators are currently reviewing submissions. Expect a response from the Festival team by March 1, 2020. For more information, visit festival.gamesforchange.org
  • Open Call for Sessions!

    DEADLINE EXTENDED THROUGH JANUARY 31ST @ 11:59PM!
  • The 17th annual Games for Change Festival will take place July 14 - 16, 2020. The  Festival will feature the most exciting new games, ideas, partnerships and business models for digital games that drive positive social impact and inspire learning and engagement. 

    Each year, G4C solicits ideas for program sessions from the community. This form allows us to gather your ideas for talks, panels, workshops and demos. Please propose session ideas that celebrate the past and explore the future for the games for change community. Accepted speakers will receive complimentary passes to the G4C Festival in New York City. There is no fee for submissions.

    This year our festival talks and panels will focus on four areas:

     

    (You will be asked to indicate into which of these areas your submission best fits.)

    Games for Learning:  Games for learning attract growing levels of investment and interest, but also face evolving challenges to long-term success. This track features diverse perspectives from developers and experts committed to helping learning games reach their full potential. Join us in exploring revolutionary models for distribution, sustainability and discoverability through inspirational talks, workshops and practical discussions.

    Health & Wellness: Seeking games, demos, talks or panels around interactive experiences that aim to improve our brains, bodies and public health in general. We’d like to explore the use of novel interfaces and effective use of games in disability assistance, improving cognitive skills, augmenting mindfulness, and more. Strong research and evaluation studies will have a priority in the review process.

    Civics & Social Issues:  The ability of games and play to facilitate understanding and promote engagement with sociopolitical issues and lived experiences is more important than ever. This track highlights how games can bridge the gaps between different opinions and call for action in a time when rapid shifts in the political sphere demand that citizens come to grips with the complex systems that govern our lives.

    XR for Change Summit: The XR for Change Summit on July 14th is a full day dedicated to exploring how immersive technologies are used to address real-world challenges, create empathy and drive social change. The Summit will explore a range of ways augmented, virtual, and mixed realities can have a meaningful impact in journalism, health, education, issue advocacy, training, and provide a new frontier for social research.

    Curators' Note on Diversity

    The Festival is a platform for all voices and backgrounds, providing the community an opportunity to celebrate and reinforce G4C's core values: cross-sector collaboration, innovative and progressive thinking, and diverse prospectives. As such, our team of curators will strive to highlight the work and achievements from underrepresented communities.

    Please also note that self-promotional presentations that are not focused on transparent sharing of lessons learned, failures, and meaningful takeaways for the audience are unlikely to be seriously considered.

    Key Dates

    Submission Period December 2 through January 31, 2020
    11:59 PM EST
    Games for Change Festival
    (includes XR for Change Summit)
    July 14 - 16, 2020

  • NOTE: This form will auto-save every four seconds, using your browser's local storage feature. In order to access your saved data, you will need to login from the same device using the same browser. Auto-save does NOT save files selected for upload (i.e., supporting materials).

  • SUBMISSION INFORMATION

  • The following questions will help us understand the structure and content of your submission. The structure and time allotted to each selected presentation will be determined in collaboration with and at the discretion of Games for Change.  



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  • 0/500

  • SUPPORTING MATERIALS

    If you have supplemental materials to provide (such as images, videos, audio samples, research papers, etc.), please check the appropriate box. Supplemental materials are not required.

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  • Questions

    If you have any questions regarding how to submit your talk, please email festival@gamesforchange.org.

    Review Process

    Games for Change staff works with curators for each track to review speaker submissions and ensure that topics feel dynamic and relevant to where the sector is today and, hopefully, where it is heading tomorrow.

    About Games for Change

    We empower game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place.

     

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