Fusion 360 Essentials Skills Assessment
The form below will help us better understand your current Revit Architecture skill level. Please answer each question as objectively as possible in order for us to better tailor your training experience.
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Introduction to the Fusion 360 Dashboard and Projects
Connect to Fusion 360 Cloud services:
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Explore the Fusion 360 Dashboard environment:
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Create a new working project connecting to other users:
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Scan file data without the need to open the design:
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Creating or logging into Fusion 360:
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Use of Dashboard elements including preview of file:
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Create a new Project:
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Create a new Design:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Creating a Freeform shape using T-Splines technology
Review design window interface elements:
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Use a T-Spline primitive to begin a model:
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Modify the body with Edit Form tool:
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Close body using Fill Hole tool:
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Create T-Spline Cylinder ~25mm in diameter:
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3 vertical segments and 10 radial is suggested to match the demonstration video:
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Alt key will add edges in the context of dragging:
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Use Fill Hole to close body:
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Crease will break continuity between faces at a selected edge:
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Finish Form converts closed T-Spline body to a Solid and prepared model for next steps:
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Save a version of the model for later use:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Visualization options for Fusion 360 Interface
Learn how to select different Visual Styles:
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Select an Environment to change the design window appearance:
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Change the Appearance of a Model:
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Explore Render options:
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Create T-Spline Cylinder ~25mm in diameter:
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3 vertical segments and 10 radial is suggested to match the demonstration video:
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Alt key will add edges in the context of dragging:
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Use Fill Hole to close body:
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Crease will break continuity between faces at a selected edge:
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Finish Form converts closed T-Spline body to a Solid and prepared model for next steps:
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Save a version of the model for later use:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Create a Mold using Primitives and Export it for 3D Printing
Convert Bodies to Components:
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Create a new Component:
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Build a simple Mold using solid modeling tools:
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Prepare and export .STL data from the model:
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Create a new Component:
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Move Candy body to new Component:
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Create another new component for Base:
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Activate the New Component:
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Use Box Primitive to create a Mold Base larger than the candy:
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Activate the overall Design:
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Use Combine tool to remove the Candy from the Base and create another new Component that shows the result:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Create a Component Body using Revolve, Extrude and Pattern Features
Modify components created by other contributors:
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Insert holes to a component using a Pattern tool:
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Add Work features to make a platform for geometry:
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Create a new body in an existing component:
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Open Grinder Design:
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Activate Base Component:
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Add Shell and Fillet features:
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Isolate and make Arm component Active:
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Use Rectangular Pattern to add a second hole 38mm from original:
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Add Work Axes then build a Work Plane on those Axes:
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Create New Sketch on new Work Plane:
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Add Rectangles and Dimension them:
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Revolve Sketches:
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Add Fillets to taste:
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Add Cylinder Primitive:
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User Circular Pattern to replicate Cylindrical cut and Fillet:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Connect Components using Joints to build a Mechanism
Join components together to form a mechanism:
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Drive the mechanism to validate its function:
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Modify a component to complete its design:
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Import another model to add to the assembly:
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Explore Joint options:
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Add Slider Joint to make Slide Block move properly in Base:
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Add Revolute Joint between the Arm and both Slide Block:
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Click and drag on arm to exercise mechanism:
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Use the Animate Model tool to move the mechanism:
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Add Threaded hole to Slide Block:
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Use the Assemble > Insert tool to bring the M4 x 12 bolt into the design:
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Add Rigid or Revolute Joint between two instances of the bolt and the Arm:
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Exercise the mechanism:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Create Orthographic Drawings
Launch the creation of a drawing from the Dashboard:
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Place a Base view of a component on the page:
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Add orthographic projection views to the drawing:
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Add detail to the views using Dimensions:
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Open preview of Solid Modeling Test design in the Dashboard:
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Use Create Drawing tool:
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Place Base View:
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Add Projected Views:
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Apply Dimensions to the Drawing view(s):
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Export drawing to .DWG file:
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How familiar are you with the concepts, techniques or tools below?
Please answer on a scale of 0 to 3, where 0 indicates no knowledge and 3 assumes a complete understanding.
Import & Modify Data from a Neutral CAD File Format
Import CAD data using a neutral file format:
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Add features to the model with no need for conversion:
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Use Upload > Import CAD data from my local hard drive to load Spatula Head.stp into active project:
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Open imported Spatula Head design:
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Add Fillets:
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Use Edit Face tool to add contour to the face of the Spatula:
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Obtained Score:
Score Percentage:
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