• The Court of Ivory | Player Application

    A 6-session Vampire: The Masquerade LARP set in Chicago.
  • Image-89
  • Applications close on June 1st, 2025.

    The Court of Ivory is a 6-session Vampire: The Masquerade LARP which depicts the aftermath of the War of Chicago in 1993 when Chicago's Primogen Council seized power.

    This LARP will run for 6 months, consisting of six sessions total...

    July 19th
    August 23rd
    September 20th
    October 18th
    November 22nd
    December 13th

    Games will run from around 7 PM to 11 PM.

    You did not need to be able to attend every session - also, this is the NPC application!

    This game is application based and is not open to the public; you must have this player application or a NPC application approved by a Storyteller to gain access to the Discord and attend the game.

    If you have any questions about the game, please join our Discord here. You will not gain full access to the server until your application is accepted.

    Setting & Time:

    This game will be set in Chicago, following the current day and month, but in 1993. That means...

    • Bill Clinton was just inaugerated
    • The World Wide Web launches for the first time
    • The Nokia 1011 releases, the first mass-produced mobile phone
    • Nirvana's In Utero is one of the top albums of the year
    • X-Files debuts in all its CRT TV glory
    • Doom is released for MS-DOS

    This means there is no rapid mass communication. There are no text messages. Mobile phones are new technology. The Nosferatu and their SchreckNet offer secure email only to those in the know. Rotary phones and telephone booths are plentiful, but can you trust that no one else is listening? Information travels slowly. Elysium exists as a way to connect Kindred who are otherwise separate from each other.

    This game will be a little bit anachronistic and that's so okay. Your clothing doesn't have to be perfectly period accurate. It's mostly the vibe that matters. No in-character smart phones.

    Media Touchstones:

    House of Cards
    The Sopranos
    The Wire
    Interview with the Vampire
    Vampire: The Masquerade Bloodlines
    Gangs of New York

    Two Ways to Play:

    Players may choose to play one persistent player Vampire throughout the six-session run or play as a NPC (non-player character).

    Player Vampires are ancilla, neonates, and fledglings who make up the majority of the city of Chicago and are a persistent force throughout the run of this game. They will grow, decay, and influence the city for better or for worse. This is the primary way players will engage with this game. Players will be able to play one of the five primary Camarilla clans: Ventrue, Toreador, Malkavian, Nosferatu, and Tremere.

    NPCs are precast characters created specifically for each of the six sessions of this game. This will range from thinbloods to visiting Elders, from ghouls to revenants. NPCs will also make up the rest of the City's clans, like the Brujah and Gangrel. Players interested in attending and NPCing for one session will be assigned an NPC sheet based on their interest. Not every session will have NPCs. There are only a limited number of NPC sheets available for each game. I recommend playing as a Player Vampire if you want to guarantee play! You do not need to play every session to play a Player Vampire.

    This form is specifically for players who wish to play a NPC! If you want to play, apply here a PC, apply here: https://form.jotform.com/nickmayerson/ivorycourtlarp

    Cost:

    Players will pay $25 per session attended.

    Players who wish to NPC will pay a discounted rate of $20 per session.

    A limited number of reduced-price and donated tickets are available at request. Please email me at nick.mayerson@gmail.com if you wish to request a donation ticket once your character sheet is accepted. The number of these tickets depends on the number of donations.

    I'm not rich, so if you have the funds, please consider purchasing additional tickets to support your fellow players.

    Accessibility:

    Our primary venue will likely have one flight of stairs at the front entrance. Once inside the venue, everything will take place on one floor.

    This game is run by queer people. If that's a problem for you, don't apply.

     

    • About the Game 
    • This is a game about Vampires grappling with a society at its breaking point after a devestating war. When Lodin, Chicago's ancient Prince, died in the later stages of the War of Chicago, the Primogen Council claimed control to prevent lesser factions from seizing the city. We will explore the peculiarities of an emboldened Primogen Council, centering the relationships Kindred have with their clanmates.

      Themes

      • Vampires are monsters in human skin, and there's no telling when the mask will break and the monster comes out. Political negotiations are tense and scary because every Kindred knows that everyone in the room could slaughter each other at any moment. How will you maintain your mask?
      • Vampires are entropic; immortality is an unending slide towards decay. Bad things will happen and continue to happen. Someday, you will botch a feeding. You'll kill your niece. You'll break the Masquerade. And now, Gehenna is here. And yet, you survived a war. How will you continue to survive?
      • Clan is the closest thing you have to family. Your Primogen has the potential to be your strongest advocate in the city... or the reason you become ash. Is your family your greatest ally or worst enemy? 
      • Power is survival. Power is corrupting. Power is paradoxical, intoxicating. Power is stability, but power is unstable. How will you engage with power?

      What You'll Do

      You'll explore your character's relationship with their beast and their peers as the fabric of Chicago's Ivory Tower threatens to buckle under the weight of internal and external pressures. You'll play up to six sessions of LARP, in addition to written downtime actions and optional roleplaying scenes. You'll collaborate with your fellow players and discover how your character fits within Chicago's ecosystem.

      Game Mechanics

      We will be using Laws of the Night V5 for the core rules of this game.

      This game depicts an incredibly tenuous time in Chicago. To reflect this tension, knowing that even the most stable individuals have the capacity to make mistakes in times of stress, this game will feature two additional mechanics:

      - Hunger and feeding will be at the core of this game's tension. Before downtime actions are submitted, Storytellers will roll to see if your character will face beastly hunger during that month. Characters will be able to try and sate this hunger or risk consequences at the next Elysium.

      - In conjunction with this, characters will be subject to a bad things happen roll. Some characters might find that their Domain is threatened, a Ghoul goes missing, their documents get leaked, or a diablerie is revealed. Your peers might find out. 

    • Lore Brief 
    • I'm going to steal this directly from the wiki...

      On a moonlit night in 1993, a force of werewolves attacked buildings in the heart of Chicago. The focus of their rage appeared to be the Succubus Club, a well-known nightclub and secret haven for one of North America's most powerful Kindred. The attack galvanized the Kindred community, leading Prince Lodin to call a Blood Hunt against all the city's Lupines.

      Few Kindred were aware of the extent of the werewolf population in the city, and none expected the sort of response the Blood Hunt drew. While at first the vampires succeeded in killing a number of Lupines, their enemy soon struck back in unbelievable numbers.

      This time it was the Kindred who were killed on the streets, in their havens, or anywhere else. Werewolves struck every center of undead power, including train stations, O'Hare Airport, businesses, the Tremere chantry, and the Succubus Club yet again. Pitched battles caused great destruction on both sides, and few involved in the fighting were left unscathed.

      Approximately one-third of the city's vampires died before the Primogen could arrange a truce. While many werewolves were also killed, they still maintain a strong presence in the city. Most vampires believe there will be more trouble soon, and others whisper that the Sabbat was somehow behind all the carnage. Kindred in other cities have also been keeping close eyes on the events in Chicago, afraid that the Lupines might try the same thing in their own towns. Some have visited the Windy City, hoping to learn from its experiences, but have found the city's power structure in such disarray that they could learn little.

      But Inyanga, the former Gangrel Primogen, brokered a new peace treaty with the Lupines, delineating vampire and werewolf territories.

      In the later stages of the war, Lodin was believed to be destoryed. The Primogen Council takes power to prevent the Anarchs or anyone else from claiming the city.

      In our game, this is where we begin. The Primogen Council has seized power over Chicago after brokering a peace with the Garou. The Sabbat are dead, have fled, or are in hiding.

    • Content Warning & Consent 
    • Vampire: The Masquerade is a political horror game. While we will absolutely do our best to ensure all players feel comfortable and safe, there are some dark themes and uncomfortable content which we are going to intentionally explore in this game; I am calling these the innate themes. If you do not feel comfortable with these innate themes, that is okay - you should decide how you will respond to them. That might mean not playing this game - that's okay! That might mean having a plan on how to remove yourself from scenes. At the very least, I recommend having an aftercare plan. We will have a safety coordinator available to assist with such plans.

      What content is innate:

      This game will be full of coercive relationships. Blood bonds, disciplines like Presence and Dominate, as well as blackmail and social pressure all will influence the ways characters at this LARP interact. These relationships are a core part of the Camarilla and the themes of this game.

      There will be power imbalances. Other characters will be stronger than yours and you will probably lose any fair 1:1 contest with them.

      There will be political subterfuge. While incredibly dangerous and likely to backfire: backstabbing, lying, and more are tactics which your character has at their disposal.

      You are also playing Vampires, so there will be mention of stalking, feeding without consent, unwanted pleasure from feeding, and unwanted desire. However, feeding will not be acted out during LARP sessions.

      And lastly, bad things will happen to your character. You will be able to negotiate the specifics, but not the severity; there will be times where something simply bad happens to your character and you will have to decide how they respond. Even the eldest Kindred slip; their Beast will make mistakes.

      What content will not be featured:

      There won't be any kind of explicit sexual violence, violence against children or animals, or severe drug or alcohol abuse. There will not be any graphic depictions of feeding.

      On Consent:

      We, the players, are not monsters. I will directly reference the book - please read the text screenshotted below. Alt text is available.

      If you've read this far and this all sounds reasonable to you, remember this password: Vitae. Yeah, I'm doing the stupid "put the password in the end of the form" thing. Sue me. This section's important.

    • Laws of the Night is a toolkit for telling horror stories about the darkness in the world through  the art of live action roleplaying. What is ‘dark’ varies from person to person, based on their  own tastes and experiences, and Vampire: The Masquerade has explored a wide range of difficult  subjects over the years, including political extremism, extreme violence, genocide, abuse, mind  control, harassment, sexual assault, kidnapping and mass murder.  This game is a work of fiction. The health and safety of players comes first.  While this book can be used to tell horror stories in many forms, we, as players and Story tellers, need to be considerate and respectful to our fellow players while we explore these dark  themes. We do not always know what other people have experienced, and everyone has different  boundaries. Before you play, talk with each other and work as a team to figure out what subjects  are off limits for the game and players. Each player has their own history and experiences, and it is  entirely up to them if they want to share details or not. No one needs to explain why a subject is  off limits, just that it is.  Games should strive to be diverse and welcoming, with people of many different backgrounds  and life experiences. Players should be respected and uplifted, regardless of gender, race, sexuality,  ability, background, boundaries, or faith. Making the game a welcoming place also includes mak ing the game accessible to new players. Vampire: The Masquerade has a storied history, including  several editions and many books. However, this game tells stories about what vampires are doing  here and now. Enjoy the lore, but never forget that the most important and accessible part of the  game for all players is what happens tonight.  Your objective in playing this game should be to tell a great story for everyone involved in your  troupe, full stop. Respecting the boundaries, identities, and needs of your fellow players is the first  step in creating a great experience for everyone.
  • Questionnaire

  • Welcome to the NPC questionnaire! Here's some general questions for you about your preferences. Please choose as broadly as possible to ensure we will have a character for you to play! I cannot promise you'll get to play a specific kind of character, such as a Garou pack leader. However, you will get to have a pass and decide if a character is right for you before you lock in.

    Consider the lore blurb above and the context of the game, it's likely you'll have the opportunity to play Brujah, Gangrel, and other Kindred or creatures who are invested in the aftermath of this war.

    NPC sheets will contain your goals, motives, desires, and political history. You will get to decide aesthetics, costuming, and pretty much every other part of how you play them. You may even get to decide their name.

  • Should be Empty: