Bodmin Tri 2022 - Volunteer Pack
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  • Welcome Bodmin Tri volunteers, we are thrilled to have you with us!

    As volunteer, you are the (smiling:-) face of intoTRI on event day and key to help us run a smooth and enjoyable event. This event pack was designed for mobile use and gives you all the tools you need to get ready and excel in your role on site:

    • Tabs at the top of the page allow you to navigate to a specific section. Kick off with the GET READY tab!
    • Google Pins throughout this pack help you to display each role on a map and navigate to your marshal post in a jiffy
    • Play interactive course maps to see how the athletes get to your post and where to direct them
  • If you have any questions regarding your role, please contact the event director, Michael:

    • Email: intotri.team@gmail.com 
    • WhatsApp/SMS: 07941389404

     

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    BODMIN TRI - THE DRAGON, 29-AUG
  • GET READY

  • Getting ready for your volunteering role is as easy as 1 - 2 - 3:

  •  1. BEFORE THE EVENT
    • Lookup your role(s) and briefing time(s) on the ROLES tab of this pack
    • Complete the Covid-19 Declaration Form (mandatory!)
    • Familiarise yourself with the CHECK-IN and KEY INFO tabs of this pack
  •  2. ON EVENT DAY
    • Bring your mobile phone and dress for the weather. 
    • Park in your allocated space and check in at the Volunteer Point for your briefing - see CHECK-IN tab for details
    • Add yourself to the Volunteer WhatsApp group via this LINK for smooth communication on event day (deleted post event)
    • Pick up your volunteer kit pack 
  •  3. POST EVENT
    • Sign out at the Volunteer Point and return all kit after finishing your role
    • Receive your chosen volunteering reward 3 days after the event
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    BODMIN TRI - THE DRAGON, 29-AUG
  • CHECK-IN | PARKING

  •  

     ARRIVAL & PARKING
  • Please use one of the official event parking areas - no parking at Leisure Centre: 

    • Car Park A
      Coach Parking, Bodmin College
      Green Lane, Bodmin, PL31 1BY
      Google Pin
    • Car Park B
      Bodmin College
      13 Lostwithiel Rd, Bodmin, PL31 1DA
      Google Pin
    • Car Park C
      Woods Browning Estate
      11 Respryn Rd, Bodmin, PL31 1DQ
      Google Pin
  •  CHECK-IN
  • Upon arrival, please proceed to the Volunteer Point and log your arrival with the event director. Volunteer briefings for your allocated role(s) will also start at the Volunteer Point.

    • Briefing Time: See ROLES tab of this pack
    • Location: Volunteer Point | Google Pin
      Bodmin Leisure Centre
      Lostwithiel Rd, Bodmin PL31 1DE

    Note: One-way system in place. Please follow yellow arrows to volunteer point 

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  •  EVENT SCHEDULE
  •  
    Senior Event
    Registration 06:45-7:45am
    Event Start 08:00am
    Finish (exp.) 11:30am
    ------------------------------------------------
    Junior Event 
    Registration 1:15-2:15pm
    Event Start 2:30pm
    Finish (exp.) 4:30pm
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    BODMIN TRI - THE DRAGON, 29-AUG
  • KEY INFO

  •  

     COMMUNICATION ON EVENT DAY
  • All volunteers are required to bring their mobile phones and keep them switched on at all times during the event to stay in touch with race control, other marshals and emergency services. You will be issued with a badge as part of your volunteer kit, which shows phone numbers for the event director and emergency services.

    Please add yourself to the volunteer WhatsApp group either in the days leading up to the event or upon check-in on event day via this LINK to make team internal communication a breeze. When you write or respond to a message in the chat, please start the sentence with your name and role, e.g 'Stacey@BM1: Is the last bike out on course yet?'. The chat will be closed 1 day after the event.

  •  MEDICAL SUPPORT
  • In case of accidents and emergencies, we have access to the first aid facilities at the Leisure Centre as well as a medical team with first response vehicle on site. If you witness an accident or a participant informs you of an accident, please let the event organiser know after calling the emergency services (if needed). All relevant phone numbers are printed on the back of your volunteer badge.

  •  GENERAL RULES
  • Stopping Traffic

    The senior event is run on open roads and participants need to follow the rules of the road at all times. As a marshal, you have NO authority to stop traffic. If you deem a situation to be potentially risky or harmful, stop participants until traffic has slowed down and participants can proceed safely.

  • Stopping Traffic

    The senior event is run on open roads and participants need to follow the rules of the road at all times. As a marshal, you have NO authority to stop traffic. If you deem a situation to be potentially risky or harmful, stop participants until traffic has slowed down and participants can proceed safely.

  • Helping Athletes

    Under British Triathlon rules, participants are not allowed to receive outside help. This includes the following:

    • No pacing of athletes from parents or spectators
    • No kit can be handed over or received from parents or spectators during the event
    • No assistance can be given to get changed in transition. However, marshals are encouraged to help our youngest participants unrack their bikes
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    BODMIN TRI - THE DRAGON, 29-AUG
  • ROLES

  • Please select your name from the dropdown below and click Load Volunteer Details to display your roles and briefing times (in brackets).

    Note: If you have signed up as volunteer but can't find your name on the list, we haven't assigned you a role yet. We endeavour to update the list daily in the last week before the event. Speedy response needed? Text or WhatsApp 07941389404

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     MY ROLE(S)
  • Load your details above to show your assigned roles and briefing times.

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  •  ROLE DESCRIPTIONS
  • Display role descriptions, interactive maps and handy google pins to navigate to your post(s) on the go. Simply choose an event (senior/junior/both) and tick all your assigned roles below. 

  • SENIOR EVENT - Select your Role(s)
  • JUNIOR EVENT - Select your Role(s)
  •  

     SETUP (day before event)
  • BEFORE YOU START

    • Know your start time - See MY ROLE(S) section above
    • Please dress for the weather and in clothes you don't mind getting a bit dirty
    • Meeting Point: Google Pin | Sports Field behind Leisure Centre
      Bodmin Leisure Centre, Lostwithiel Rd, Bodmin PL31 1DE
  • THE ROLE

    3-4 volunteers will help us get the site ready on Sunday for the event on Bank Holiday Monday. This includes building up the transition zone, finish area and flag out the junior bike/run courses. 

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     VENUE CONTROL
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • VENUE MAP

  • Venue Control Map
  • THE ROLE

    Venue Control Marshals direct athletes and spectators to registration, the transition zone, finish area and spectator zone. In times of Covid-19, you are instrumental in maintaining a one-way flow of pedestrian traffic and orderly, socially distanced queuing system. 

  • VC1

    • Location: Google Pin | see map above
      Roundabout, access road to Leisure Centre
      Lostwithiel Rd, Bodmin PL31 1DE
    • Direct participants and spectators arriving by car to car parks A,B and C (see check-in tab). Strictly NO PARKING in Leisure Centre car park (reserved for gym users and emergency services)
    • One-way system in place for pedestrians. Ensure everyone proceeds to registration, transition zone and spectator zone as indicated by yellow arrows in map above.
    • All athletes were asked to fill in pre-event Covid Forms - no form no start
    • You have a gatekeeper function. Please ask all athletes upon arrival for their name and check the list provided whether the athlete status is marked as 'ok' or 'missing' in red. If 'ok', athlete is good to proceed to registration. If 'missing', athlete needs to fill in form, available on 'start list' tab of the athlete pack, first. The athlete pack was sent out by email and is also available in the event information section on intotri.com/event/dragon. Once the form has been filled in and submitted, the athlete is good to proceed. 
  • VC2

    • Location: Google Pin | entry to Car Park A
      Coach Parking, Bodmin College
      Green Lane, Bodmin, PL31 1BY
    • One-way system in place for event participants and spectators. Ensure everyone parks orderly, keeping Green Ln clear (part of run course)
    • Direct athletes and spectators on foot to registration (with bike and kit), straight along Green Lane towards Leisure Centre. 
    • All athletes were asked to fill in pre-event Covid Forms - no form no start
    • You have a gatekeeper function. Please ask all athletes upon arrival for their name and check the list provided whether the athlete status is marked as 'ok' or 'missing' in red. If 'ok', athlete is good to proceed to registration. If 'missing', athlete needs to fill in form, available on 'start list' tab of the athlete pack, first. The athlete pack was sent out by email and is also available in the event information section on intotri.com/event/dragon. Once the form has been filled in and submitted, the athlete is good to proceed. 
  •  

     REGISTRATION
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
    • Practice the check-in process described below with our DEMO FORM
  • VENUE MAP

  • Venue Control Map
  • OVERVIEW

    With the aim to remove any queues at registration, we have introduced a mandatory online check-in for athletes, which includes checks for BTF licenses. On event day, athletes will be following a one-way system to registration to pick up event packs and timing chips before proceeding to the transition zone.

  • RG1-6

    • Location: Google Pin | see map above
      Lostwithiel Rd, Bodmin PL31 1DE
    • Registration marshals are based in a gazebo in the leisure centre car park and equipped with ipads that display the athlete check-in form. The form breaks the check-in process down into 4 easy to follow steps.
    • Please follow the check-in process below with our DEMO FROM - practice makes perfect!
  • CHECK-IN PROCESS

    Step I - Load athlete details 

    • Scan the bar code on athlete's event ticket (on phone or print out) or select the ticket ID from the dropdown. Click Load Athlete Details.
      Success will be shown and Entry Details section is filled in automatically.
    • If athlete wants to drop down in distance (upgrade only possible if pre-arranged with race director), or any other details are incorrect, please record them in the Comments field

    Step II - BTF ID Check

    • Athletes have already supplied BTF details during the online check-in. This step will only show, if the athlete has NOT checked in online. Otherwise, this section is skipped automatically.
    • Check 'Name' and 'Membership No' on BTF ID match our records displayed in the form. Use BTF ID (overwrite) field if you find a typo in Membership No.
    • Check BTF ID has not expired.
    • If name on BTF ID does not match our records or membership expired, payment of day-license is required. Adults £6, junior (under 20y) £1

    Step III - Body Marking

    • Athletes were asked to self-mark at home. If body marking missing, instruct athlete to use marker provided at registration to write their race number on their left hand, transition number on inside of their right hand. Disinfect marker after use. Tick Yes once bodymarking completed.

    Step IV - Event Packs

    • Hand out event pack corresponding to athlete's race number shown on form. Packs contain:
    • 2x race numbers (1x run, 1x bike). Run numbers must be worn on front of shirt, bike number on back. When using race belt, numbers have to be fixed back to back
    • A white, numbered sticker that needs to be fixed to the bike on front of head tube. To pick up bikes post event, transition zone marshals will check that sticker matches race number. No match, no bike.

    Submit Entry Form 

    • Submit form and send athletes to next desk to pick up their timing chips. Adult participants in the Super Sprint race also need to pick up a helmet sticker, allowing marshals to route them accordingly on the bike course.
    • Timing chips must be worn around left ankle at all times. Relay teams hand over chip in transition at bike racking slot.
  •  

     SWIM (ADULTS)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • VENUE MAP

    One-way system in place to enter pool hall. Please follow solid yellow lines to enter the pool, yellow dotted lines to exit. Whether spectators are allowed poolside will be determined and communicated on event day.

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  • COVID-19 PRECAUTIONS

    • Swim marshals will not have any direct contact with athletes and can maintain a safe distance at all times
    • One-way system in place to enter/exit pool area
    • Waiting area for athletes in operation in spectator zone and at the shoe drop zone at the rear pool exit. Athletes progress to the pool hall in race number order
    • Maximum 50 athletes allowed in pool area at any given time (25 in the water, 25 queuing)
    • Pool doors and windows open for constant ventilation
    • Marshal kit sanitised before use
  • SM1

    • Location: Google Pin | rear exit, pool
      Lostwithiel Rd, Bodmin PL31 1DE
    • To wait for their swim start, athletes stay in the spectator zone on the sports field. With 15min to go to their allocated swim time, athletes proceed to the shoe drop zone at the rear pool exit. There will be numbers displayed in the shoe drop zone corresponding to the athletes transition slot (written on their right hand). Athletes drop their kit (optional) next to their shoe drop number and wait there for their swim. The lower the shoe drop number, the earlier the swim start.
    • Monitor the flow of athletes out of the pool rear exit. As soon as 5 athletes have finished their swim, alert the next 5 athletes with the lowest shoe drop zone number to enter the pool hall via the leisure centre's main entry.
    • Advise athletes to stay in swim number order and take a seat poolside until they are called forward
    • The idea is to have 10-20 athletes seated poolside at all times to avoid overcrowding in the pool area and guarantee a steady flow of athletes for the swim start timer
  • LC1-6

    • Location: Google Pin | swimming pool
      Lostwithiel Rd, Bodmin PL31 1DE
    • Lane counters provided with pack containing clip board, pen and float. 
    • 2 swimmers per lane, staying on their side at all times
    • Note down race number of swimmer at start (written on their hand)
    • Tick box every 50m (every time swimmer reaches you), see lap counting sheet below
    • Place float in the water after 350m (Big Dragon) / 150m (Little Dragon) to indicate 2 laps to go
  • 200m LAP COUNTING SHEET

    25m Pool : 8 Lanes (Little Dragon)

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  •  

     BIKE (ADULTS)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • COURSE MAP (interactive)

    Press play button to start and display marshal posts

  • BM1

    • Location: Google Pin | Roundabout, entry to Leisure Centre
      Leisure Centre, Lostwithiel Road, Bodmin, PL31 1DE
    • On way out: Point cyclists to 2nd exit towards Lostwithiel/Lanhydrock estate
    • On way back: Slow down cyclists and point them downhill to Leisure Centre
    • Hold participants before roundabout to let traffic pass if needed
    • Help runners cross the road at traffic island
      • On way out: runners cross road and follow footpath left
      • On way back: runners cross road and follow footpath towards Bodmin, NOT DOWNHILL to Leisure Centre! (please have a look at run course map in 'Run (RM1-10)' section.
  • BM2

    • Location: Google Pin | roundabout, entry Treffry Lane
      Nearest postcode: PL30 5AF
    • Roundabout can get busy, flag approaching cyclists to cars, halt participants if needed
    • Send outgoing participants down Treffry Lane, incoming cyclists back to Bodmin Leisure Centre
    • Note: Entry to Treffry Lane is narrow and road surface rough in places, cyclists coming both ways. Advise participants to slow down and watch out
  • BM3

    • Location: Google Pin | T-Junction near Bodmin Bypass
      Penmount Grange, Lanivet, Bodmin PL30 5JE
    • Tricky route split point
    • Distinguishing athletes: Big Dragon = yellow race number, Little Dragon = pink race number and pink helmet sticker
    • Big Dragon (on way out): Mandatory Foot Down before right turn towards Bodmin Bypass underpass. Enforce foot down, note transgressions!
    • Big Dragon (on way back): Athletes approach T-junction from Bugle/St Austell, TURNING RIGHT back towards Lanhydrock/Lostwithiel
    • Little Dragon: 180 degree TURNING POINT before T-junction. Note down race numbers on clipboard provided.
  • BM4

    • Location: Google Pin | A389 Truro Rd roundabout before bridge over A30
      Nearest postcode: PL30 5HY
    • On way out: Direct cyclists to 4th exit (towards Mount Pleasant)
    • On way back: Direct cyclists to 4th exit (bridge over A30) towards 2nd roundabout to St Austell / Bugle
    • Slow participants down on busy roundabout, ensure you stand in a safe place (triangular traffic island just before bridge over A30)
  • BM5

    • Location: Google Pin | Roundabout near A30 crossing, Cornwall Services
      Nearest postcode: PL26 8LH
    • 180 degree TURNING POINT for Big Dragon participants around roundabout
    • Record race numbers on clipboard provided, give directions
  • BM6

    • Tail Car
    • Track last rider out on course and let marshals on route know that they can make their way back
    • Pick up riders with mechanical issues or minor injuries if possible
  •  

     RUN (ADULTS)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • COURSE MAP (interactive)

    Press play button to start and display marshal posts

  • RM1

    • Location: Google Pin | exit of footpath
      Respryn Rd, Bodmin PL31 1DN
    • Distinguishing athletes: Big Dragon = yellow race number, Little Dragon = pink race number
    • Big Dragon (on way out): Direct runners right, along Respryn Rd towards Lanhydrock
    • Big Dragon (on way back): Direct runners back down footpath towards Leisure Centre
    • Little Dragon: 180 degree TURNING POINT, note down race numbers on clipboard. Direct runners back down footpath towards Leisure Centre
  • RM2

    • Location: Google Pin | Lanhydrock Estate sign on footpath
      approx. 100m past A30 footbridge, nearest postcode: PL30 5AD
    • 180 degree TURNING POINT for Big Dragon participants, note down race numbers on clipboard provided
  • RM3

    • Location: Google Pin | Corner Island Lanes / Lostwithiel Rd
      On footpath running along Lostwithiel Rd
    • On way out: Point athletes approaching on footpath from leisure centre right into island Lanes (private road)
    • On way back: Point athletes back along footpath towards leisure centre (athletes will cross the road at traffic island 50m from your post, turn 180 degrees and run along sidewalk on opposite side of the road past your marshal post towards Bodmin. See map above)
  •  

     SWIM (JUNIOR)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • VENUE MAP

    One-way system in place to enter pool hall. Please follow solid yellow lines to enter the pool, yellow dotted lines to exit. Whether spectators are allowed poolside will be determined and communicated on event day.

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  • COVID-19 PRECAUTIONS

    • Swim marshals will not have any direct contact with athletes and can maintain a safe distance from their seats to the pool at all times
    • One-way system in place to enter/exit pool area
    • Waiting area for athletes in operation in pool hall. 
    • Maximum 50 athletes allowed in pool area at any given time (25 in the water, 25 seated)
    • Pool doors and windows open for constant ventilation
    • Marshal kit containing clipboard, pen and float sanitised before use
  • SWIM SETUP

    • Athletes are grouped in waves according to their age group. 
    • Athletes stay in the spectator zone on the sports field to wait for their wave start. A marshal will pick up one wave from the spectator zone at a time and bring them to the shoe drop zone at the rear exit of the pool.
    • There will be numbers displayed in the shoe drop zone corresponding to athletes transition zone number (written on the inside of their right hand). Athletes drop their kit (if any) next to their transition zone number and wait there for their swim.
    • When called forward by a marshal, an age group makes their way into the pool hall. Athletes queue for their swim in order of their race number (written on left hand).
  • SWIM PROCEDURE (varies by age)

    Group I: 8y, 9-10y, 11-12y

    • Snake through the pool swimming each lane just once, duck under rope, swim back next lane, duck under the rope etc.
    • Swimmers set off in 10sec intervals with 3sec countdown from shallow end
    • Start in the water, no diving
    • Overtaking allowed at any time
    • 8y (50m, 2 lanes) start in lane 2, 9-10y (100m, 4 lanes) start in lane 4, 11-12y (150m, 6 lanes) start in lane 6. Everyone finishes at same spot in lane 1.

     Group II: 13-14y

    • Follow same snaking system as laid out for Group I above, but swim up and down same lane, then duck under lane rope etc.
    • Swimmers set off in 10sec intervals with 3sec countdown from shallow end
    • To overtake, tap feet of person in front. Pass at end of lane or when space permits
    • 13-14y (200m, 8 lanes) start in lane 4, finish in lane 1.

    Group III: 15-16y

    • 400m swim (16 lanes) - Marshals count laps.
    • Lane counters provided with pack containing clip board, pen and float
    • 2 swimmers share a double lane, staying on their side of the lane at all time
    • Note down race number of swimmer at start (written on their hand)
    • Tick box every 50m (every time swimmer reaches you), see lap counting sheet below
    • Place float in the water after 350m to indicated 2 laps to go
  • MARSHAL ROLES

    SM1

    • Location: Google Pin | shoe drop zone, rear exit, pool
      Lostwithiel Rd, Bodmin PL31 1DE
    • Please ensure athletes drop their kit (if any) next to their transition zone number and wait there for their swim.
    • At the start of each wave (age group), please ask athletes to enter the pool hall in race number order (written on their left hand).
    • Once the swim has started, monitor the flow of athletes out of the pool rear exit and ensure the no running rule pooliside is obeyed
    • For 15/16y age group only, SM1 takes on role of lap counter (see swim procedure above)

    SM2

    • Location: Pool Hall, Bodmin Leisure Centre
      Lostwithiel Rd, Bodmin PL31 1DE
    • Call athletes forward to correct lane (see swim procedure above) as a swim slot becomes available and support swim start timer
    • Oversee swim, ensure overtaking happens at end of lane or when safe to do so. Stop slower participants at end of lane if needed
    • Enforce no running rule poolside
    • For 15/16y age group only, SM2 takes on role of lap counter (see swim procedure above)
  • 400m LAP COUNTING SHEET

    25m Pool :16 Lanes

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  •  

     MICRO DRAGON
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • COURSE MAPS (interactive)

    Press play button to start and display marshal posts

    Run 1 & Bike

  • Run 2

  • OVERVIEW

    The Micro Dragon is a fun, non-timed event for 5-8y olds. We use a rolling start, limiting the number of children on the course to max 15. Parents support their children in a transition area to change from run to bike and bike to run. Marshals have no direct contact with the children and can maintain their distance.

  • MC1

    • Location: Google Pin
    • Ensure participants are wearing helmets and helmet straps are fastened
    • Send participants off at start line in 5-10sec intervals with max 15 out on course at any given time. 
    • Line up parents for changeover from run to bike / bike to run

    MC2

    • Location: Google Pin
    • Run 1 & Bike: Direct participants around rectangular course on sports field (white flags on athletes right, orange on left). Participants complete 2x laps of each
    • Run 2:
      • 1st lap as for Run 1 & Bike
      • 2nd lap: Direct athletes up grass slope onto car park

    MC3

    • Location: Google Pin
    • Direct participants around rectangular course on sports field (white flags on athletes right, orange on left). Participants complete 2x laps of Run 1, Bike and Run 2 each.

    MC4

    • Location: Google Pin
    • Direct participants around run course towards finish line
  •  

     BIKE (JUNIOR)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • COURSE MAPS (interactive)

    Press play button to start and display marshal posts

  • BM1

    • Location: Google Pin
    • Merge Point: Bike out / bike course
    • Direct cyclists onto course, avoid collisions
    • Ensure athletes starting subsequent laps slow down into 90 degree left turn

    BM2

    • Location: Google Pin
    • Direct cyclists around 1st 180 degree turn
    • Direct runners up grass slope onto car park (slippery when wet). Please see run map in 'Run (RM1-10)' section above

    BM3

    • Location: Google Pin
    • Split point: Bike in / subsequent loops
    • Ensure athletes slow down into 90 degree left turn for next loop
    • Direct athletes on last lap to dismount line
  •  

     RUN (JUNIOR)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • COURSE MAPS (interactive)

    Press play button to start and display marshal posts

  • RM1

    • Location: Google Pin
    • Merge Point: Run out/subsequent loops
    • Manage 2-way flow of runners - all athletes to keep left.
    • Ensure runners follow the run route left on way out.

    RM2

    • Location: 2 different posts
    • 8Y Turning Point (1st wave = yellow), Google Pin
    • 11/12Y Turning Point (3rd wave = yellow), Google Pin
    • Turning point signs are colour coded and correspond to colour of athlete’s race number: Yellow number turns at yellow sign, pink number at pink sign
    • Direct athletes around 8Y turning point for first 20min of the race (1st wave = age group), then proceed to 11/12Y turning point for remainder of the event

    RM3

    • 9/10Y, 13/14Y, 15/16Y Turning Point (pink), Google Pin
    • Turning point signs are colour coded and correspond to colour of athlete’s race number: Yellow number turns at yellow sign, pink number at pink sign
    • Direct athletes around pink turning point 

    RM4

    • Location: Google Pin
    • Split Point: Direct runners onto subsequent loops or towards Finish Line
  •  

     TRANSITION (ADULTS)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • TRANSITION LAYOUT

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  • PRE EVENT (BIKE RACKING)

    T1-2

    • Location: Google Pin
    • Check handle bars have end plugs
    • Check participants have helmet, working helmet straps
    • Direct participants to correct racking area following swim / bike in funnel:
      • Each bike rack has a number 
      • 5 bikes per rack, racked by the saddle, alternating from both sides, i.e 1st bike faces left, 2nd right and so on
  • DURING EVENT

    T1

    • Location: Google Pin
    • Participants need to put on helmet before moving their bikes
    • Ensure participants wheel their bikes into transition and follow the one way system in and out

    T2

    • Location: Google Pin
    • Ensure participants mount and dismount on designated line and direct them to correct funnel onto bike / run course (way out) or into transition (bike in)

    T3

    • Location: Google Pin
    • Enforce no cycling rule into or in transition
    • Participants need to put on helmet before moving their bikes
    • Direct participants to swim/bike in, bike/run out through one way system
  •  

     TRANSITION (JUNIOR)
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • TRANSITION LAYOUT

  • Image field 225
  • PRE EVENT (BIKE RACKING)

    T1-2

    • Location: Google Pin
    • Check handle bars have end plugs
    • Check participants have helmet, working helmet straps
    • Direct participants to correct racking area:
      • Each bike rack has a number 
      • 4 bikes per rack, racked by the saddle, alternating from both sides, i.e 1st bike faces left, 2nd right and so on

    T3-5

    • Location: Google Pin
    • Direct participants to correct racking area and ensure bikes are being racked correctly with appropriate distance:
      • Each bike rack has a number 
      • 4 bikes per rack, racked by the saddle, alternating from both sides, i.e 1st bike faces left, 2nd right and so on
  • DURING EVENT

    T1

    • Location: Google Pin
    • Ensure participants dismount on designated line and direct them to correct funnel into transition (bike in)

    T2

    • Location: Google Pin
    • Ensure participants mount on designated line and direct them to correct funnel out of transition onto bike or run loop (bike out / run out)

    T3-5

    • Location: Google Pin
    • Enforce no cycling rule into or in transition
    • Participants need to put on helmet before moving their bikes
    • Direct participants to swim/bike in, bike/run out through one way system
    • Help youngest participants rack and unrack their bikes if absolutely needed (gloves provided, maintain your distance)
  •  

     FINISH
  • BEFORE YOU START

    • Know your briefing time - see MY ROLE(S) section above
    • See CHECK-IN tab of this pack for details on volunteer parking, meeting point for volunteer briefings and sign-in procedures
    • Add yourself to the Volunteer WhatsApp group via this LINK (open on mobile) for smooth communication on event day (deleted post event)
  • VENUE MAP

    One-way system in operation. Please ensure athletes follow yellow arrows from finish to spectator zone or to pick up their bike in transition.

  • Image field 234
  • COVID-19 PRECAUTIONS

    • Finish marshals will not have any direct contact with athletes and can maintain a safe distance at all times. Disposable gloves and disinfectant provided.
    • One-way system in place to enter/exit finish area, pick up bikes in transition or leave the venue (see map above)
    • Medals individually wrapped and laid out on table
    • Self-serve drink station. Athletes can refill their own water bottles or use disposable (100% recycable) cups provided
    • Atletes take off timing chips themselves and place them in bucket with disinfectant solution 
    • No lap counting bands (junior event)
  • FM1 to FM3: Finish Line Marshal

    • Ensure athletes take off timing chips and velcro straps, placing them in buckets with disinfectant solution provided  
    • Lay out medals on table for athletes to pick up
    • Refill water canisters if needed. Athletes can use canisters to refill their own water bottles or use disposable (100% recycable) cups provided
    • No spectators allowed near finish area. Ensure athletes follow one-way system from finish to spectator zone or transition area
  •  

    BODMIN TRI - THE DRAGON, 29-AUG
  • REWARDS

  • As volunteer, you are the (smiling:-) face of intoTRI on event day and key to help us run a smooth and enjoyable event. We are very grateful for your contribution to a successful event and offer 3 volunteer incentives outlined below.

    Volunteering is more fun with friends: Sign up another volunteer via this LINK

    50% OFF - Friends/family volunteer at your race

    Everyone bringing a volunteer along for a Cornish Tri & Mini Tri event they participate in will receive a 50% credit on the price paid for a junior entry (junior event volunteers) or senior sprint entry (all senior event volunteers). The credit is added to the wallet in your intoTRI user account 3 days after the event. Wallet funds can be used towards any future event entries or merchandise on intotri.com.

    100% CREDIT - Volunteer yourself

    Everyone volunteering at a junior or senior event will receive a 100% credit on the entry fee for the type of race they volunteered at (all senior event volunteering credits based on sprint event entry). The credit is added to the wallet in your intoTRI user account 3 days after the event. Wallet funds can be used towards any future event entries or merchandise on intotri.com.

    ££ Donation - Volunteer for a club or school

    If you are part of a club/school or community group supplying multiple volunteers for an event, you can use your volunteering activity to raise funds for your group. intoTRI makes a ££ donation to the group for each volunteer who does not wish to receive a credit for future events. Donations are processed via bank transfer 3 days after the event.

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